Adding gitignore
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1084 changed files with 90178 additions and 3 deletions
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package WayofTime.alchemicalWizardry.common.rituals;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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public class RitualEffectHealing extends RitualEffect
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{
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public static final int reductusDrain = 10;
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public static final int virtusDrain = 10;
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public static final int praesidiumDrain = 2;
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@Override
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public void performEffect(IMasterRitualStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
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World world = ritualStone.getWorld();
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int x = ritualStone.getXCoord();
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int y = ritualStone.getYCoord();
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int z = ritualStone.getZCoord();
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int timeDelay = 50;
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if (world.getWorldTime() % timeDelay != 0)
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{
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return;
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}
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boolean hasPraesidium = this.canDrainReagent(ritualStone, ReagentRegistry.praesidiumReagent, praesidiumDrain, false);
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int range = 15 * (hasPraesidium ? 3 : 1);
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int vertRange = 15 * (hasPraesidium ? 3 : 1);
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List<EntityLivingBase> list = SpellHelper.getLivingEntitiesInRange(world, x+0.5, y+0.5, z+0.5, range, vertRange);
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int entityCount = 0;
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boolean flag = false;
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for(EntityLivingBase livingEntity : list)
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{
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if (livingEntity instanceof EntityPlayer)
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{
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entityCount += 10;
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} else
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{
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entityCount++;
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}
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}
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boolean hasVirtus = this.canDrainReagent(ritualStone, ReagentRegistry.virtusReagent, virtusDrain, false);
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int cost = this.getCostPerRefresh() * (hasVirtus ? 3 : 1);
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int potency = hasVirtus ? 1 : 0;
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if (currentEssence < cost * entityCount)
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{
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SoulNetworkHandler.causeNauseaToPlayer(owner);
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} else
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{
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entityCount = 0;
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boolean hasReductus = this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
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for(EntityLivingBase livingEntity : list)
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{
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hasReductus = hasReductus && this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
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if(hasReductus && !(livingEntity instanceof EntityPlayer))
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{
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continue;
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}
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if (livingEntity.getHealth() + 0.1f < livingEntity.getMaxHealth())
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{
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PotionEffect effect = livingEntity.getActivePotionEffect(Potion.regeneration);
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if(effect == null || (effect != null && effect.getAmplifier() <= potency && effect.getDuration() <= timeDelay))
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{
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if(!hasVirtus || (this.canDrainReagent(ritualStone, ReagentRegistry.virtusReagent, virtusDrain, false)))
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{
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livingEntity.addPotionEffect(new PotionEffect(Potion.regeneration.id, timeDelay + 2, potency));
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if(hasReductus)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, true);
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}
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if(hasVirtus)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.virtusReagent, virtusDrain, true);
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}
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if (livingEntity instanceof EntityPlayer)
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{
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entityCount += 10;
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} else
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{
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entityCount++;
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}
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}
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}
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}
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}
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if(entityCount > 0)
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{
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if(hasPraesidium)
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{
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this.canDrainReagent(ritualStone, ReagentRegistry.praesidiumReagent, praesidiumDrain, true);
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}
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SoulNetworkHandler.syphonFromNetwork(owner, cost * entityCount);
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}
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}
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}
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@Override
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public int getCostPerRefresh()
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{
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// TODO Auto-generated method stub
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return 20;
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}
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@Override
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public List<RitualComponent> getRitualComponentList()
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{
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ArrayList<RitualComponent> healingRitual = new ArrayList();
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healingRitual.add(new RitualComponent(4, 0, 0, RitualComponent.AIR));
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healingRitual.add(new RitualComponent(5, 0, -1, RitualComponent.AIR));
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healingRitual.add(new RitualComponent(5, 0, 1, RitualComponent.AIR));
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healingRitual.add(new RitualComponent(-4, 0, 0, RitualComponent.AIR));
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healingRitual.add(new RitualComponent(-5, 0, -1, RitualComponent.AIR));
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healingRitual.add(new RitualComponent(-5, 0, 1, RitualComponent.AIR));
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healingRitual.add(new RitualComponent(0, 0, 4, RitualComponent.FIRE));
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healingRitual.add(new RitualComponent(-1, 0, 5, RitualComponent.FIRE));
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healingRitual.add(new RitualComponent(1, 0, 5, RitualComponent.FIRE));
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healingRitual.add(new RitualComponent(0, 0, -4, RitualComponent.FIRE));
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healingRitual.add(new RitualComponent(-1, 0, -5, RitualComponent.FIRE));
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healingRitual.add(new RitualComponent(1, 0, -5, RitualComponent.FIRE));
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healingRitual.add(new RitualComponent(3, 0, 5, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(5, 0, 3, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(3, 0, -5, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(5, 0, -3, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(-3, 0, 5, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(-5, 0, 3, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(-3, 0, -5, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(-5, 0, -3, RitualComponent.WATER));
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healingRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.DUSK));
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healingRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.DUSK));
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healingRitual.add(new RitualComponent(3, 0, -3, RitualComponent.DUSK));
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healingRitual.add(new RitualComponent(3, 0, 3, RitualComponent.DUSK));
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healingRitual.add(new RitualComponent(4, 0, 5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(4, -1, 5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(5, 0, 4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(5, -1, 4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(5, 0, 5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(4, 0, -5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(4, -1, -5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(5, 0, -4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(5, -1, -4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(5, 0, -5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-4, 0, 5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-4, -1, 5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-5, 0, 4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-5, -1, 4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-5, 0, 5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-4, 0, -5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-4, -1, -5, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-5, 0, -4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-5, -1, -4, RitualComponent.EARTH));
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healingRitual.add(new RitualComponent(-5, 0, -5, RitualComponent.EARTH));
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return healingRitual;
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}
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}
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