Adding gitignore
This commit is contained in:
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a2b006105e
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1084 changed files with 90178 additions and 3 deletions
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelAlchemicalCalcinator;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
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{
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private ModelAlchemicalCalcinator modelConduit = new ModelAlchemicalCalcinator();
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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Tessellator tessellator = Tessellator.instance;
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Block block = ModBlocks.blockAlchemicCalcinator;
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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/**
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* Render the ghost item inside of the Altar, slowly spinning
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*/
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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}
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/**
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* IItemRenderer implementation *
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*/
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch (type) {
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case ENTITY:
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return true;
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case EQUIPPED:
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return true;
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case EQUIPPED_FIRST_PERSON:
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return true;
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case INVENTORY:
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return true;
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default:
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return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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switch (type) {
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case ENTITY:
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renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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case EQUIPPED:
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renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case EQUIPPED_FIRST_PERSON:
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renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case INVENTORY:
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renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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default:
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}
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelBloodAltar;
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import cpw.mods.fml.client.FMLClientHandler;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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public class TEAltarItemRenderer implements IItemRenderer
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{
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private ModelBloodAltar modelBloodAltar;
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public TEAltarItemRenderer()
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{
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modelBloodAltar = new ModelBloodAltar();
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}
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type)
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{
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
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{
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// TODO Auto-generated method stub
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data)
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{
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float scale = 0.08f;
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// TODO Auto-generated method stub
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switch (type)
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{
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case ENTITY:
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renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0, scale);
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break;
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case EQUIPPED:
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renderBloodAltar((RenderBlocks) data[0], item, 0, 0, 0.5f, scale);
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break;
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case EQUIPPED_FIRST_PERSON:
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renderBloodAltar((RenderBlocks) data[0], item, +0.5f, 0.5f, +0.5f, scale);
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break;
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case INVENTORY:
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renderBloodAltar((RenderBlocks) data[0], item, -0.5f, -0.75f, -0.5f, scale);
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break;
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default:
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return;
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}
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}
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private void renderBloodAltar(RenderBlocks render, ItemStack item, float x, float y, float z, float scale)
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{
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glPushMatrix();
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// Disable Lighting Calculations
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GL11.glTranslatef(x, y, z);
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GL11.glScalef(scale, scale, scale);
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GL11.glRotatef(180f, 0f, 1f, 0f);
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//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
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ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/altar.png");
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//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
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modelBloodAltar.renderBloodAltar();
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// Re-enable Lighting Calculations
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentContainerInfo;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentStack;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelCrystalBelljar;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEBellJar;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TEBellJarItemRenderer implements IItemRenderer
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{
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ItemRenderer d;
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private ModelCrystalBelljar modelConduit = new ModelCrystalBelljar();
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private ResourceLocation mainResource = new ResourceLocation("alchemicalwizardry:textures/models/CrystalBelljar.png");
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private ResourceLocation resourceLocation = new ResourceLocation("alchemicalwizardry:textures/models/Reagent.png");
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private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
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{
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GL11.glDepthMask(false);
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Tessellator tessellator = Tessellator.instance;
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 0);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDepthMask(true);
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ReagentContainerInfo[] info = TEBellJar.getContainerInfoFromItem(item);
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if(info.length >= 1 && info[0] != null)
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{
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ReagentStack reagentStack = info[0].reagent;
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int capacity = info[0].capacity;
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if(reagentStack != null && reagentStack.reagent != null)
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{
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Reagent reagent = reagentStack.reagent;
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this.renderTankContents(translateX, translateY, translateZ, reagent.getColourRed(), reagent.getColourGreen(), reagent.getColourBlue(), 200 * reagentStack.amount / capacity);
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}
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}
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GL11.glDepthMask(false);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(mainResource);
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GL11.glPushMatrix();
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
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//A reference to your Model file. Again, very important.
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this.modelConduit.renderSpecialItem((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, 1);
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//Tell it to stop rendering for both the PushMatrix's
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_BLEND);
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// GL11.glEnable(GL11.GL_CULL_FACE);
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// GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDepthMask(true);
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}
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private void renderTankContents(double x, double y, double z, int colourRed, int colourGreen, int colourBlue, int colourIntensity)
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{
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GL11.glPushMatrix();
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float f1 = 1.0f;
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Tessellator tessellator = Tessellator.instance;
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FMLClientHandler.instance().getClient().renderEngine.bindTexture(resourceLocation);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
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GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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float f2 = 0;
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float f3 = -f2 * 0.2F - (float)MathHelper.floor_float(-f2 * 0.1F);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDepthMask(false);
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tessellator.startDrawingQuads();
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tessellator.setColorRGBA(colourRed, colourGreen, colourBlue, colourIntensity);
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GL11.glTranslated(x+0.5, y+0.5, z+0.5);
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//GL11.glRotatef(30F, 0F, 0F, 1F); //Rotate vertical axis
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//GL11.glRotatef(tileAltar.getWorldObj().getWorldTime()*2f, 1F, 0F, 0F); //Rotate cylindrically
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tessellator.setBrightness(240);
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double x1 = -4d/16d;
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double x2 = 4d/16d;
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double y1 = -6d/16d;
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double y2 = 4d/16d;
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double z1 = -4d/16d;
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double z2 = 4d/16d;
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double resx1 = 0.0d;
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double resx2 = 0.0d;
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double resy1 = 1.0d;
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double resy2 = 1.0d;
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tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
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tessellator.addVertexWithUV(x2, y1, z1, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z1, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
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tessellator.addVertexWithUV(x1, y1, z1, resx1, resy1);
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tessellator.addVertexWithUV(x1, y1, z2, resx2, resy1);
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tessellator.addVertexWithUV(x1, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z1, resx1, resy2);
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tessellator.addVertexWithUV(x1, y1, z2, resx1, resy1);
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tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
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tessellator.addVertexWithUV(x2, y1, z1, resx1, resy1);
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tessellator.addVertexWithUV(x2, y1, z2, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x2, y2, z1, resx1, resy2);
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tessellator.addVertexWithUV(x1, y2, z1, resx1, resy1);
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tessellator.addVertexWithUV(x2, y2, z1, resx2, resy1);
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tessellator.addVertexWithUV(x2, y2, z2, resx2, resy2);
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tessellator.addVertexWithUV(x1, y2, z2, resx1, resy2);
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tessellator.draw();
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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GL11.glPopMatrix();
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}
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/**
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* IItemRenderer implementation *
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*/
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch (type) {
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case ENTITY:
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return true;
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case EQUIPPED:
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return true;
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case EQUIPPED_FIRST_PERSON:
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return true;
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case INVENTORY:
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return true;
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default:
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return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return true;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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switch (type) {
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case ENTITY:
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renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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case EQUIPPED:
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renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case EQUIPPED_FIRST_PERSON:
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renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
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break;
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case INVENTORY:
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renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
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break;
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default:
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}
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}
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}
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package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.common.renderer.model.ModelConduit;
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import cpw.mods.fml.client.FMLClientHandler;
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public class TEConduitItemRenderer implements IItemRenderer
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{
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||||
private ModelConduit modelConduit = new ModelConduit();
|
||||
|
||||
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
Block block = ModBlocks.blockConduit;
|
||||
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
|
||||
/**
|
||||
* Render the ghost item inside of the Altar, slowly spinning
|
||||
*/
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
|
||||
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/Conduit.png");
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* IItemRenderer implementation *
|
||||
*/
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,108 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import WayofTime.alchemicalWizardry.ModBlocks;
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEffectBlock;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
|
||||
public class TESpellEffectBlockItemRenderer implements IItemRenderer
|
||||
{
|
||||
private ModelSpellEffectBlock modelSpellBlock = new ModelSpellEffectBlock();
|
||||
|
||||
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
Block block = ModBlocks.blockSpellEffect;
|
||||
//Icon icon = item.getItem().getIconFromDamage(0);
|
||||
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
/**
|
||||
* Render the ghost item inside of the Altar, slowly spinning
|
||||
*/
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
|
||||
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* IItemRenderer implementation *
|
||||
*/
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
public String getResourceLocationForMeta(int meta)
|
||||
{
|
||||
switch(meta)
|
||||
{
|
||||
case 0: return "alchemicalwizardry:textures/models/SpellEffectFire.png";
|
||||
case 1: return "alchemicalwizardry:textures/models/SpellEffectIce.png";
|
||||
case 2: return "alchemicalwizardry:textures/models/SpellEffectWind.png";
|
||||
case 3: return "alchemicalwizardry:textures/models/SpellEffectEarth.png";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,114 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import WayofTime.alchemicalWizardry.ModBlocks;
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellEnhancementBlock;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
|
||||
public class TESpellEnhancementBlockItemRenderer implements IItemRenderer
|
||||
{
|
||||
private ModelSpellEnhancementBlock modelSpellBlock = new ModelSpellEnhancementBlock();
|
||||
|
||||
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
Block block = ModBlocks.blockSpellEffect;
|
||||
//Icon icon = item.getItem().getIconFromDamage(0);
|
||||
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
/**
|
||||
* Render the ghost item inside of the Altar, slowly spinning
|
||||
*/
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
|
||||
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* IItemRenderer implementation *
|
||||
*/
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
public String getResourceLocationForMeta(int meta)
|
||||
{
|
||||
switch(meta)
|
||||
{
|
||||
case 0: return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
|
||||
case 1: return "alchemicalwizardry:textures/models/SpellEnhancementPower2.png";
|
||||
case 2: return "alchemicalwizardry:textures/models/SpellEnhancementPower3.png";
|
||||
case 5: return "alchemicalwizardry:textures/models/SpellEnhancementCost1.png";
|
||||
case 6: return "alchemicalwizardry:textures/models/SpellEnhancementCost2.png";
|
||||
case 7: return "alchemicalwizardry:textures/models/SpellEnhancementCost3.png";
|
||||
case 10: return "alchemicalwizardry:textures/models/SpellEnhancementPotency1.png";
|
||||
case 11: return "alchemicalwizardry:textures/models/SpellEnhancementPotency2.png";
|
||||
case 12: return "alchemicalwizardry:textures/models/SpellEnhancementPotency3.png";
|
||||
|
||||
}
|
||||
return "alchemicalwizardry:textures/models/SpellEnhancementPower1.png";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,108 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import WayofTime.alchemicalWizardry.ModBlocks;
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellModifierBlock;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
|
||||
public class TESpellModifierBlockItemRenderer implements IItemRenderer
|
||||
{
|
||||
private ModelSpellModifierBlock modelSpellBlock = new ModelSpellModifierBlock();
|
||||
|
||||
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
Block block = ModBlocks.blockSpellEffect;
|
||||
//Icon icon = item.getItem().getIconFromDamage(0);
|
||||
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
/**
|
||||
* Render the ghost item inside of the Altar, slowly spinning
|
||||
*/
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
|
||||
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* IItemRenderer implementation *
|
||||
*/
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
public String getResourceLocationForMeta(int meta)
|
||||
{
|
||||
switch(meta)
|
||||
{
|
||||
case 0: return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
|
||||
case 1: return "alchemicalwizardry:textures/models/SpellModifierOffensive.png";
|
||||
case 2: return "alchemicalwizardry:textures/models/SpellModifierDefensive.png";
|
||||
case 3: return "alchemicalwizardry:textures/models/SpellModifierEnvironmental.png";
|
||||
}
|
||||
return "alchemicalwizardry:textures/models/SpellModifierDefault.png";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,108 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.renderer.RenderBlocks;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import WayofTime.alchemicalWizardry.ModBlocks;
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelSpellParadigmBlock;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
|
||||
public class TESpellParadigmBlockItemRenderer implements IItemRenderer
|
||||
{
|
||||
private ModelSpellParadigmBlock modelSpellBlock = new ModelSpellParadigmBlock();
|
||||
|
||||
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.instance;
|
||||
|
||||
Block block = ModBlocks.blockSpellEffect;
|
||||
//Icon icon = item.getItem().getIconFromDamage(0);
|
||||
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
/**
|
||||
* Render the ghost item inside of the Altar, slowly spinning
|
||||
*/
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
|
||||
ResourceLocation test = new ResourceLocation(this.getResourceLocationForMeta(item.getItemDamage()));
|
||||
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
|
||||
//GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);
|
||||
//A reference to your Model file. Again, very important.
|
||||
this.modelSpellBlock.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, ForgeDirection.DOWN, ForgeDirection.UP);
|
||||
//Tell it to stop rendering for both the PushMatrix's
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* IItemRenderer implementation *
|
||||
*/
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
return true;
|
||||
case EQUIPPED:
|
||||
return true;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
return true;
|
||||
case INVENTORY:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
|
||||
switch (type) {
|
||||
case ENTITY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
case EQUIPPED:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case EQUIPPED_FIRST_PERSON:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.4f, 0.50f, 0.35f);
|
||||
break;
|
||||
case INVENTORY:
|
||||
renderConduitItem((RenderBlocks) data[0], item, -0.5f, -0.5f, -0.5f);
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
public String getResourceLocationForMeta(int meta)
|
||||
{
|
||||
switch(meta)
|
||||
{
|
||||
case 0: return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
|
||||
case 1: return "alchemicalwizardry:textures/models/SpellParadigmSelf.png";
|
||||
case 2: return "alchemicalwizardry:textures/models/SpellParadigmMelee.png";
|
||||
case 3: return "alchemicalwizardry:textures/models/SpellParadigmTool.png";
|
||||
}
|
||||
return "alchemicalwizardry:textures/models/SpellParadigmProjectile.png";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
package WayofTime.alchemicalWizardry.common.renderer.block.itemRender;
|
||||
|
||||
import WayofTime.alchemicalWizardry.common.renderer.model.ModelWritingTable;
|
||||
import cpw.mods.fml.client.FMLClientHandler;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.IItemRenderer;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public class TEWritingTableItemRenderer implements IItemRenderer
|
||||
{
|
||||
private ModelWritingTable modelBloodAltar;
|
||||
|
||||
public TEWritingTableItemRenderer()
|
||||
{
|
||||
modelBloodAltar = new ModelWritingTable();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleRenderType(ItemStack item, ItemRenderType type)
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
|
||||
{
|
||||
// TODO Auto-generated method stub
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
|
||||
{
|
||||
float scale = 0.08f;
|
||||
|
||||
// TODO Auto-generated method stub
|
||||
switch (type)
|
||||
{
|
||||
case ENTITY:
|
||||
{
|
||||
renderBloodAltar(0f, 0f, 0f, scale);
|
||||
return;
|
||||
}
|
||||
|
||||
case EQUIPPED:
|
||||
{
|
||||
renderBloodAltar(0f, 0f, 0f, scale);
|
||||
return;
|
||||
}
|
||||
|
||||
case INVENTORY:
|
||||
{
|
||||
renderBloodAltar(0f, -0.25f, 0f, scale);
|
||||
return;
|
||||
}
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void renderBloodAltar(float x, float y, float z, float scale)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
// Disable Lighting Calculations
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glTranslatef(x, y, z);
|
||||
GL11.glScalef(scale, scale, scale);
|
||||
GL11.glRotatef(180f, 0f, 1f, 0f);
|
||||
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/OBJTutorial/textures/models/TutBox.png");
|
||||
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/WritingTable.png");
|
||||
//FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/alchemicalwizardry/textures/models/altar.png");
|
||||
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
|
||||
modelBloodAltar.render((Entity) null, 0, 0, 0, 0, 0, 0);
|
||||
// Re-enable Lighting Calculations
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue