Fixed Quick Feet, Elytra, and the jumping one (lol) on servers
This commit is contained in:
parent
7516f9c5d3
commit
eceb041fab
|
@ -275,18 +275,22 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
|
||||||
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))
|
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) && Keyboard.isKeyDown(Keyboard.KEY_M))
|
||||||
{
|
{
|
||||||
StatTracker tracker = null;
|
StatTracker tracker = null;
|
||||||
for (StatTracker searchTracker : armour.trackerMap.values()) {
|
for (StatTracker searchTracker : armour.trackerMap.values())
|
||||||
if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier())) {
|
{
|
||||||
|
if (searchTracker != null && searchTracker.providesUpgrade(upgrade.getUniqueIdentifier()))
|
||||||
|
{
|
||||||
tracker = searchTracker;
|
tracker = searchTracker;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tracker != null) {
|
if (tracker != null)
|
||||||
|
{
|
||||||
double progress = tracker.getProgress(armour, upgrade.getUpgradeLevel());
|
double progress = tracker.getProgress(armour, upgrade.getUpgradeLevel());
|
||||||
tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.progress", TextHelper.localize(upgrade.getUnlocalizedName()), MathHelper.clamp_int((int) (progress * 100D), 0, 100)));
|
tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.progress", TextHelper.localize(upgrade.getUnlocalizedName()), MathHelper.clamp_int((int) (progress * 100D), 0, 100)));
|
||||||
}
|
}
|
||||||
} else {
|
} else
|
||||||
|
{
|
||||||
tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), upgrade.getUpgradeLevel() + 1));
|
tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), upgrade.getUpgradeLevel() + 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -328,7 +332,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
|
||||||
if (LivingArmour.hasFullSet(player))
|
if (LivingArmour.hasFullSet(player))
|
||||||
{
|
{
|
||||||
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
||||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.elytra", chestStack);
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.elytra", chestStack);
|
||||||
if (upgrade instanceof LivingArmourUpgradeElytra)
|
if (upgrade instanceof LivingArmourUpgradeElytra)
|
||||||
{
|
{
|
||||||
if (spPlayer.motionY > -0.5D)
|
if (spPlayer.motionY > -0.5D)
|
||||||
|
@ -507,6 +511,21 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static LivingArmourUpgrade getUpgradeFromNBT(String uniqueIdentifier, ItemStack stack)
|
||||||
|
{
|
||||||
|
LivingArmour armour = getLivingArmourFromStack(stack);
|
||||||
|
|
||||||
|
for (Entry<String, LivingArmourUpgrade> entry : armour.upgradeMap.entrySet())
|
||||||
|
{
|
||||||
|
if (entry.getKey().equals(uniqueIdentifier))
|
||||||
|
{
|
||||||
|
return entry.getValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public static boolean hasLivingArmour(ItemStack stack)
|
public static boolean hasLivingArmour(ItemStack stack)
|
||||||
{
|
{
|
||||||
UUID uuid = Utils.getUUID(stack);
|
UUID uuid = Utils.getUUID(stack);
|
||||||
|
|
|
@ -109,7 +109,7 @@ public class LivingArmourHandler
|
||||||
|
|
||||||
if (!player.isSneaking())
|
if (!player.isSneaking())
|
||||||
{
|
{
|
||||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.jump", chestStack);
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.jump", chestStack);
|
||||||
|
|
||||||
if (upgrade instanceof LivingArmourUpgradeJump)
|
if (upgrade instanceof LivingArmourUpgradeJump)
|
||||||
{
|
{
|
||||||
|
@ -163,7 +163,7 @@ public class LivingArmourHandler
|
||||||
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
|
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
|
||||||
if (armour != null)
|
if (armour != null)
|
||||||
{
|
{
|
||||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.movement", chestStack);
|
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.movement", chestStack);
|
||||||
|
|
||||||
if (upgrade instanceof LivingArmourUpgradeSpeed)
|
if (upgrade instanceof LivingArmourUpgradeSpeed)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue