A bit more altar cleanup
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e2d2ecb3ba
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ecb81a7017
6 changed files with 108 additions and 108 deletions
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@ -1,138 +1,148 @@
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package WayofTime.bloodmagic.altar;
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import com.google.common.collect.Lists;
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import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.function.Consumer;
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//@formatter:off
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public enum AltarTier {
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ONE(), TWO() {
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ONE() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE));
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE));
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE));
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE));
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public void buildComponents(Consumer<AltarComponent> components) {
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// Nada
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}
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}, TWO() {
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@Override
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public void buildComponents(Consumer<AltarComponent> components) {
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components.accept(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE));
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components.accept(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE));
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components.accept(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE));
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components.accept(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE));
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}
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},
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THREE() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), ComponentType.GLOWSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), ComponentType.GLOWSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), ComponentType.GLOWSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), ComponentType.GLOWSTONE));
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public void buildComponents(Consumer<AltarComponent> components) {
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// Doesn't pull from tier 2 because upgrades slots are different
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components.accept(new AltarComponent(new BlockPos(-1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(0, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(1, -1, -1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(1, -1, 0), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(0, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(1, -1, 1), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-3, -1, -3)));
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components.accept(new AltarComponent(new BlockPos(-3, 0, -3)));
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components.accept(new AltarComponent(new BlockPos(3, -1, -3)));
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components.accept(new AltarComponent(new BlockPos(3, 0, -3)));
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components.accept(new AltarComponent(new BlockPos(-3, -1, 3)));
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components.accept(new AltarComponent(new BlockPos(-3, 0, 3)));
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components.accept(new AltarComponent(new BlockPos(3, -1, 3)));
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components.accept(new AltarComponent(new BlockPos(3, 0, 3)));
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components.accept(new AltarComponent(new BlockPos(-3, 1, -3), ComponentType.GLOWSTONE));
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components.accept(new AltarComponent(new BlockPos(3, 1, -3), ComponentType.GLOWSTONE));
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components.accept(new AltarComponent(new BlockPos(-3, 1, 3), ComponentType.GLOWSTONE));
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components.accept(new AltarComponent(new BlockPos(3, 1, 3), ComponentType.GLOWSTONE));
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for (int i = -2; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-3, -2, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -2, 3), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -2, -3), ComponentType.BLOODRUNE).setUpgradeSlot());
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}
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}
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},
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FOUR() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(THREE.getAltarComponents());
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public void buildComponents(Consumer<AltarComponent> components) {
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THREE.getAltarComponents().forEach(components);
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for (int i = -3; i <= 3; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-5, -3, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -3, 5), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -3, -5), ComponentType.BLOODRUNE).setUpgradeSlot());
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}
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for (int i = -2; i <= 1; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, i, 5)));
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altarComponents.add(new AltarComponent(new BlockPos(5, i, -5)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, i, -5)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
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components.accept(new AltarComponent(new BlockPos(5, i, 5)));
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components.accept(new AltarComponent(new BlockPos(5, i, -5)));
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components.accept(new AltarComponent(new BlockPos(-5, i, -5)));
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components.accept(new AltarComponent(new BlockPos(-5, i, 5)));
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}
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), ComponentType.BLOODSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), ComponentType.BLOODSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), ComponentType.BLOODSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), ComponentType.BLOODSTONE));
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components.accept(new AltarComponent(new BlockPos(5, 2, 5), ComponentType.BLOODSTONE));
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components.accept(new AltarComponent(new BlockPos(5, 2, -5), ComponentType.BLOODSTONE));
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components.accept(new AltarComponent(new BlockPos(-5, 2, -5), ComponentType.BLOODSTONE));
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components.accept(new AltarComponent(new BlockPos(-5, 2, 5), ComponentType.BLOODSTONE));
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}
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},
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FIVE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(FOUR.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), ComponentType.BEACON));
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), ComponentType.BEACON));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), ComponentType.BEACON));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), ComponentType.BEACON));
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public void buildComponents(Consumer<AltarComponent> components) {
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FOUR.getAltarComponents().forEach(components);
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components.accept(new AltarComponent(new BlockPos(-8, -3, 8), ComponentType.BEACON));
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components.accept(new AltarComponent(new BlockPos(-8, -3, -8), ComponentType.BEACON));
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components.accept(new AltarComponent(new BlockPos(8, -3, -8), ComponentType.BEACON));
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components.accept(new AltarComponent(new BlockPos(8, -3, 8), ComponentType.BEACON));
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for (int i = -6; i <= 6; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-8, -4, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -4, 8), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -4, -8), ComponentType.BLOODRUNE).setUpgradeSlot());
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}
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}
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},
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SIX() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(FIVE.getAltarComponents());
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public void buildComponents(Consumer<AltarComponent> components) {
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FIVE.getAltarComponents().forEach(components);
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for (int i = -4; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, i, 11)));
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altarComponents.add(new AltarComponent(new BlockPos(-11, i, -11)));
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altarComponents.add(new AltarComponent(new BlockPos(11, i, -11)));
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altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
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components.accept(new AltarComponent(new BlockPos(11, i, 11)));
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components.accept(new AltarComponent(new BlockPos(-11, i, -11)));
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components.accept(new AltarComponent(new BlockPos(11, i, -11)));
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components.accept(new AltarComponent(new BlockPos(-11, i, 11)));
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}
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ComponentType.CRYSTAL));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ComponentType.CRYSTAL));
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ComponentType.CRYSTAL));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ComponentType.CRYSTAL));
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components.accept(new AltarComponent(new BlockPos(11, 3, 11), ComponentType.CRYSTAL));
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components.accept(new AltarComponent(new BlockPos(-11, 3, -11), ComponentType.CRYSTAL));
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components.accept(new AltarComponent(new BlockPos(11, 3, -11), ComponentType.CRYSTAL));
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components.accept(new AltarComponent(new BlockPos(-11, 3, 11), ComponentType.CRYSTAL));
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for (int i = -9; i <= 9; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ComponentType.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(-11, -5, i), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -5, 11), ComponentType.BLOODRUNE).setUpgradeSlot());
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components.accept(new AltarComponent(new BlockPos(i, -5, -11), ComponentType.BLOODRUNE).setUpgradeSlot());
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}
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}
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//@formatter:on
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};
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public static final int MAXTIERS = values().length;
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ArrayList<AltarComponent> altarComponents = new ArrayList<>();
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private List<AltarComponent> altarComponents;
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public void buildComponents() {
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AltarTier() {
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this.altarComponents = Lists.newArrayList();
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buildComponents(altarComponents::add);
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}
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public abstract void buildComponents(Consumer<AltarComponent> components);
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public int toInt() {
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return ordinal() + 1;
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}
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public ArrayList<AltarComponent> getAltarComponents() {
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public List<AltarComponent> getAltarComponents() {
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return altarComponents;
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}
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}
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@ -25,7 +25,13 @@ public class AltarUtil {
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AltarTier lastCheck = AltarTier.ONE;
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for (AltarTier tier : AltarTier.values()) {
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for (AltarComponent component : tier.getAltarComponents()) {
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IBlockState worldState = world.getBlockState(pos.add(component.getOffset()));
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BlockPos componentPos = pos.add(component.getOffset());
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IBlockState worldState = world.getBlockState(componentPos);
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if (worldState.getBlock() instanceof IAltarComponent)
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if (((IAltarComponent) worldState.getBlock()).getType(world, worldState, componentPos) == component.getComponent())
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continue;
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if (component.getComponent() == ComponentType.NOTAIR && worldState.getMaterial() != Material.AIR && !worldState.getMaterial().isLiquid())
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continue;
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@ -31,14 +31,6 @@ import net.minecraftforge.fluids.capability.IFluidTankProperties;
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import net.minecraftforge.items.ItemHandlerHelper;
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public class BloodAltar implements IFluidHandler {
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static {
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AltarTier.ONE.buildComponents();
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AltarTier.TWO.buildComponents();
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AltarTier.THREE.buildComponents();
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AltarTier.FOUR.buildComponents();
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AltarTier.FIVE.buildComponents();
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AltarTier.SIX.buildComponents();
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}
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public boolean isActive;
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protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
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