Tweaked Sentient Sword will drop rate
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1857f8785b
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@ -1,3 +1,9 @@
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Version 2.0.0-5
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- Tweaked Sentient Sword's will drop rate
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Version 2.0.0-4
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Version 2.0.0-4
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@ -79,6 +79,8 @@ public class Constants
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public static final String SOULS = "souls";
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public static final String SOULS = "souls";
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public static final String SOUL_SWORD_DAMAGE = "soulSwordDamage";
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public static final String SOUL_SWORD_DAMAGE = "soulSwordDamage";
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public static final String SOUL_SWORD_ACTIVE_DRAIN = "soulSwordActiveDrain";
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public static final String SOUL_SWORD_ACTIVE_DRAIN = "soulSwordActiveDrain";
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public static final String SOUL_SWORD_DROP = "soulSwordDrop";
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public static final String SOUL_SWORD_STATIC_DROP = "soulSwordStaticDrop";
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public static final String SOUL_FORGE_BURN = "burnTime";
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public static final String SOUL_FORGE_BURN = "burnTime";
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public static final String SOUL_FORGE_CONSUMED = "consumedSouls";
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public static final String SOUL_FORGE_CONSUMED = "consumedSouls";
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@ -29,9 +29,11 @@ import com.google.common.collect.Multimap;
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public class ItemSentientSword extends ItemSword implements IDemonWillWeapon
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public class ItemSentientSword extends ItemSword implements IDemonWillWeapon
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{
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{
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public int[] soulBracket = new int[] { 16 };
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public int[] soulBracket = new int[] { 16, 60, 200, 400 };
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public double[] damageAdded = new double[] { 1 };
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public double[] damageAdded = new double[] { 1, 1.5, 2, 2.5 };
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public double[] soulDrainPerSwing = new double[] { 0.1 };
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public double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4 };
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public double[] soulDrop = new double[] { 2, 4, 8, 12 };
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public double[] staticDrop = new double[] { 1, 1, 2, 3 };
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public ItemSentientSword()
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public ItemSentientSword()
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{
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{
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@ -59,6 +61,8 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon
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setDrainOfActivatedSword(stack, drain);
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setDrainOfActivatedSword(stack, drain);
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setDamageOfActivatedSword(stack, 7 + extraDamage);
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setDamageOfActivatedSword(stack, 7 + extraDamage);
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setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
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setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
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}
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}
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return stack;
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return stack;
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@ -148,7 +152,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon
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for (int i = 0; i <= looting; i++)
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for (int i = 0; i <= looting; i++)
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{
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{
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ItemStack soulStack = soul.createWill(0, (getDamageOfActivatedSword(stack) - 7) / 2 * attackingEntity.worldObj.rand.nextDouble() + 0.5);
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ItemStack soulStack = soul.createWill(0, this.getDropOfActivatedSword(stack) * attackingEntity.worldObj.rand.nextDouble() + this.getStaticDropOfActivatedSword(stack));
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soulList.add(soulStack);
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soulList.add(soulStack);
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}
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}
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}
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}
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@ -190,6 +194,40 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon
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tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
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tag.setDouble(Constants.NBT.SOUL_SWORD_ACTIVE_DRAIN, drain);
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}
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}
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public double getStaticDropOfActivatedSword(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP);
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}
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public void setStaticDropOfActivatedSword(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_STATIC_DROP, drop);
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}
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public double getDropOfActivatedSword(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOUL_SWORD_DROP);
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}
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public void setDropOfActivatedSword(ItemStack stack, double drop)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
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}
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@Override
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
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public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
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{
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{
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