Routing system should accept I(Sided)Inventory

Stupid non-capability using n00bz0rz
This commit is contained in:
Nicholas Ignoffo 2016-06-21 19:33:26 -07:00
parent 6315d38c8a
commit eb76760919
3 changed files with 26 additions and 4 deletions

View file

@ -4,6 +4,7 @@ import WayofTime.bloodmagic.item.routing.IItemFilterProvider;
import WayofTime.bloodmagic.routing.DefaultItemFilter;
import WayofTime.bloodmagic.routing.IItemFilter;
import WayofTime.bloodmagic.routing.IOutputItemRoutingNode;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
@ -30,9 +31,9 @@ public class TileOutputRoutingNode extends TileFilteredRoutingNode implements IO
TileEntity tile = worldObj.getTileEntity(pos.offset(side));
if (tile != null)
{
if (tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side.getOpposite()))
IItemHandler handler = Utils.getInventory(tile, side.getOpposite());
if (handler != null)
{
IItemHandler handler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, side.getOpposite());
ItemStack filterStack = this.getFilterStack(side);
if (filterStack == null || !(filterStack.getItem() instanceof IItemFilterProvider))