Small bit of framework for Soul Breath items, plus testing with the "Scroll of Icarus". Crafting mechanic as well as refilling of its resource not implemented.
This commit is contained in:
parent
560d167765
commit
eb6b8a3aa5
7 changed files with 174 additions and 58 deletions
|
@ -172,6 +172,7 @@ public class ModRecipes
|
|||
addPotionRecipe(1000, 1, new ItemStack(RegistrarBloodMagicItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
|
||||
addPotionRecipe(1000, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(RegistrarBloodMagic.BOUNCE, 2 * 60 * 20));
|
||||
addPotionRecipe(1000, 1, new ItemStack(Items.STRING), new PotionEffect(RegistrarBloodMagic.CLING, 2 * 60 * 20));
|
||||
addPotionRecipe(1000, 1, new ItemStack(Items.CAKE), new PotionEffect(RegistrarBloodMagic.FLIGHT, 2 * 60 * 20));
|
||||
|
||||
addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(RegistrarBloodMagic.DEAFNESS, 450));
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue