Fixed the projectile so that it actually work
Amazing, eh?
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parent
112b4e6b53
commit
eb46185dc8
8 changed files with 93 additions and 113 deletions
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@ -12,6 +12,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.ChatMessageComponent;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumMovingObjectType;
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import net.minecraft.util.MathHelper;
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@ -44,7 +45,6 @@ public class EntitySpellProjectile extends Entity implements IProjectile
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public List<IProjectileImpactEffect> impactList = new ArrayList();
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private boolean penetration = false;
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public List<IProjectileUpdateEffect> updateEffectList = new ArrayList();
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public List<String> effectList = new LinkedList();
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public List<SpellEffect> spellEffectList = new LinkedList();
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public EntitySpellProjectile(World par1World)
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@ -563,11 +563,6 @@ public class EntitySpellProjectile extends Entity implements IProjectile
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this.damage = damage;
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}
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public void setEffectList(List<String> stringList)
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{
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this.effectList = stringList;
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}
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public void setSpellEffectList(List<SpellEffect> list)
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{
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this.spellEffectList = list;
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