Fixed the projectile so that it actually work

Amazing, eh?
This commit is contained in:
WayofTime 2014-01-25 14:41:50 -05:00
parent 112b4e6b53
commit eb46185dc8
8 changed files with 93 additions and 113 deletions

View file

@ -12,6 +12,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.ChatMessageComponent;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
@ -44,7 +45,6 @@ public class EntitySpellProjectile extends Entity implements IProjectile
public List<IProjectileImpactEffect> impactList = new ArrayList();
private boolean penetration = false;
public List<IProjectileUpdateEffect> updateEffectList = new ArrayList();
public List<String> effectList = new LinkedList();
public List<SpellEffect> spellEffectList = new LinkedList();
public EntitySpellProjectile(World par1World)
@ -563,11 +563,6 @@ public class EntitySpellProjectile extends Entity implements IProjectile
this.damage = damage;
}
public void setEffectList(List<String> stringList)
{
this.effectList = stringList;
}
public void setSpellEffectList(List<SpellEffect> list)
{
this.spellEffectList = list;