Mostly finished the LivingArmour framework, which includes the upgrades and stat trackers.
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13d9cb4b5a
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5 changed files with 184 additions and 15 deletions
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package WayofTime.bloodmagic.api.livingArmour;
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import java.lang.reflect.Constructor;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.nbt.NBTTagCompound;
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public class LivingArmourHandler {
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public static List<Class<? extends StatTracker>> trackers = new ArrayList();
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public static HashMap<String, Class<? extends LivingArmourUpgrade>> upgradeMap = new HashMap();
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public static HashMap<String, Constructor<? extends LivingArmourUpgrade>> upgradeConstructorMap = new HashMap();
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public static void registerStatTracker(Class<? extends StatTracker> tracker) {
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trackers.add(tracker);
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}
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/**
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* Registers a LivingArmourUpgrade using its unique identifier and class.
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* This is done to more easily load upgrades
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*
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* @param upgrade
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*/
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public static void registerArmourUpgrade(LivingArmourUpgrade upgrade) {
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Class<? extends LivingArmourUpgrade> clazz = upgrade.getClass();
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upgradeMap.put(upgrade.getUniqueIdentifier(), clazz);
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try {
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Constructor<? extends LivingArmourUpgrade> ctor = clazz.getConstructor(int.class);
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if (ctor == null) {
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// TODO: This is bad - add something to the log
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} else {
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upgradeConstructorMap.put(upgrade.getUniqueIdentifier(), ctor);
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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public static LivingArmourUpgrade generateUpgradeFromKey(String key, int level) {
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return generateUpgradeFromKey(key, level, null);
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}
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public static LivingArmourUpgrade generateUpgradeFromKey(String key, int level, NBTTagCompound tag) {
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Constructor<? extends LivingArmourUpgrade> ctor = upgradeConstructorMap.get(key);
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if (ctor != null) {
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try {
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LivingArmourUpgrade upgrade = ctor.newInstance(level);
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if (upgrade != null && tag != null) {
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upgrade.readFromNBT(tag);
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}
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return upgrade;
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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return null;
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}
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}
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