Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.

This commit is contained in:
WayofTime 2016-10-14 20:51:21 -04:00
parent 0a1d66a1d9
commit ea43fbce7d
22 changed files with 186 additions and 8 deletions

View file

@ -51,11 +51,14 @@ import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
import WayofTime.bloodmagic.item.sigil.ItemSigilBounce;
import WayofTime.bloodmagic.item.sigil.ItemSigilClaw;
import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
import WayofTime.bloodmagic.item.sigil.ItemSigilElementalAffinity;
import WayofTime.bloodmagic.item.sigil.ItemSigilEnderSeverance;
import WayofTime.bloodmagic.item.sigil.ItemSigilFastMiner;
import WayofTime.bloodmagic.item.sigil.ItemSigilFrost;
import WayofTime.bloodmagic.item.sigil.ItemSigilGreenGrove;
import WayofTime.bloodmagic.item.sigil.ItemSigilHaste;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
@ -125,6 +128,9 @@ public class ModItems
public static final Item SIGIL_HOLDING;
public static final Item SIGIL_TELEPOSITION;
public static final Item SIGIL_TRANSPOSITION;
public static final Item SIGIL_CLAW;
public static final Item SIGIL_BOUNCE;
public static final Item SIGIL_FROST;
public static final Item ITEM_COMPONENT;
public static final Item ITEM_DEMON_CRYSTAL;
public static final Item TELEPOSITION_FOCUS;
@ -213,6 +219,10 @@ public class ModItems
SIGIL_TELEPOSITION = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
SIGIL_TRANSPOSITION = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());
SIGIL_CLAW = registerItem(new ItemSigilClaw(), Constants.BloodMagicItem.SIGIL_CLAW.getRegName());
SIGIL_BOUNCE = registerItem(new ItemSigilBounce(), Constants.BloodMagicItem.SIGIL_BOUNCE.getRegName());
SIGIL_FROST = registerItem(new ItemSigilFrost(), Constants.BloodMagicItem.SIGIL_FROST.getRegName());
ITEM_COMPONENT = registerItem(new ItemComponent(), Constants.BloodMagicItem.COMPONENT.getRegName());
ITEM_DEMON_CRYSTAL = registerItem(new ItemDemonCrystal(), Constants.BloodMagicItem.DEMON_CRYSTAL.getRegName());
TELEPOSITION_FOCUS = registerItem(new ItemTelepositionFocus(), Constants.BloodMagicItem.TELEPOSITION_FOCUS.getRegName());