Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath.
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22 changed files with 186 additions and 8 deletions
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@ -51,11 +51,14 @@ import WayofTime.bloodmagic.item.routing.ItemNodeRouter;
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import WayofTime.bloodmagic.item.routing.ItemRouterFilter;
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import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
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import WayofTime.bloodmagic.item.sigil.ItemSigilBloodLight;
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import WayofTime.bloodmagic.item.sigil.ItemSigilBounce;
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import WayofTime.bloodmagic.item.sigil.ItemSigilClaw;
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import WayofTime.bloodmagic.item.sigil.ItemSigilCompression;
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import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
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import WayofTime.bloodmagic.item.sigil.ItemSigilElementalAffinity;
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import WayofTime.bloodmagic.item.sigil.ItemSigilEnderSeverance;
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import WayofTime.bloodmagic.item.sigil.ItemSigilFastMiner;
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import WayofTime.bloodmagic.item.sigil.ItemSigilFrost;
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import WayofTime.bloodmagic.item.sigil.ItemSigilGreenGrove;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHaste;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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@ -125,6 +128,9 @@ public class ModItems
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public static final Item SIGIL_HOLDING;
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public static final Item SIGIL_TELEPOSITION;
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public static final Item SIGIL_TRANSPOSITION;
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public static final Item SIGIL_CLAW;
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public static final Item SIGIL_BOUNCE;
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public static final Item SIGIL_FROST;
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public static final Item ITEM_COMPONENT;
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public static final Item ITEM_DEMON_CRYSTAL;
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public static final Item TELEPOSITION_FOCUS;
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@ -213,6 +219,10 @@ public class ModItems
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SIGIL_TELEPOSITION = registerItem(new ItemSigilTeleposition(), Constants.BloodMagicItem.SIGIL_TELEPOSITION.getRegName());
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SIGIL_TRANSPOSITION = registerItem(new ItemSigilTransposition(), Constants.BloodMagicItem.SIGIL_TRANSPOSITION.getRegName());
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SIGIL_CLAW = registerItem(new ItemSigilClaw(), Constants.BloodMagicItem.SIGIL_CLAW.getRegName());
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SIGIL_BOUNCE = registerItem(new ItemSigilBounce(), Constants.BloodMagicItem.SIGIL_BOUNCE.getRegName());
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SIGIL_FROST = registerItem(new ItemSigilFrost(), Constants.BloodMagicItem.SIGIL_FROST.getRegName());
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ITEM_COMPONENT = registerItem(new ItemComponent(), Constants.BloodMagicItem.COMPONENT.getRegName());
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ITEM_DEMON_CRYSTAL = registerItem(new ItemDemonCrystal(), Constants.BloodMagicItem.DEMON_CRYSTAL.getRegName());
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TELEPOSITION_FOCUS = registerItem(new ItemTelepositionFocus(), Constants.BloodMagicItem.TELEPOSITION_FOCUS.getRegName());
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