Created the proper rendering for the crystal clusters while in hand

This commit is contained in:
WayofTime 2016-02-25 22:00:02 -05:00
parent 19fec96bfd
commit ea24e7edd8
15 changed files with 261 additions and 7 deletions

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.registry;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
@ -64,6 +65,7 @@ import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
public class ModBlocks
{
@ -168,6 +170,7 @@ public class ModBlocks
public static void initRenders()
{
InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper();
InventoryRenderHelperV2 renderHelperV2 = BloodMagic.proxy.getRenderHelperV2();
renderHelper.fluidRender(lifeEssence);
for (int i = 0; i < BlockBloodRune.names.length; i++)
@ -212,8 +215,12 @@ public class ModBlocks
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 5);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 6);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 7);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(demonCrystal));
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(demonPylon));
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 0, "ItemBlockDemonCrystal", "default");
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 1, "ItemBlockDemonCrystal", "corrosive");
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 2, "ItemBlockDemonCrystal", "destructive");
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 3, "ItemBlockDemonCrystal", "vengeful");
renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 4, "ItemBlockDemonCrystal", "steadfast");
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(dimensionalPortal));
}