Created the proper rendering for the crystal clusters while in hand
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parent
19fec96bfd
commit
ea24e7edd8
15 changed files with 261 additions and 7 deletions
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@ -37,6 +37,11 @@ public class ItemComponent extends Item
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public static final String REAGENT_SEVERANCE = "reagentSeverance";
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public static final String REAGENT_TELEPOSITION = "reagentTeleposition";
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public static final String REAGENT_TRANSPOSITION = "reagentTransposition";
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public static final String CRYSTAL_DEFAULT = "crystalDefault";
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public static final String CRYSTAL_CORROSIVE = "crystalCorrosive";
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public static final String CRYSTAL_VENGEFUL = "crystalVengeful";
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public static final String CRYSTAL_DESTRUCTIVE = "crystalDestructive";
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public static final String CRYSTAL_STEADFAST = "crystalSteadfast";
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public ItemComponent()
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{
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@ -71,6 +76,11 @@ public class ItemComponent extends Item
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names.add(16, REAGENT_SEVERANCE);
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names.add(17, REAGENT_TELEPOSITION);
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names.add(18, REAGENT_TRANSPOSITION);
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names.add(19, CRYSTAL_DEFAULT);
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names.add(20, CRYSTAL_CORROSIVE);
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names.add(21, CRYSTAL_VENGEFUL);
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names.add(22, CRYSTAL_DESTRUCTIVE);
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names.add(23, CRYSTAL_STEADFAST);
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}
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@Override
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@ -1,9 +1,16 @@
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package WayofTime.bloodmagic.item.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.tile.TileDemonCrystal;
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public class ItemBlockDemonCrystal extends ItemBlock
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{
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@ -24,4 +31,21 @@ public class ItemBlockDemonCrystal extends ItemBlock
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{
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return meta;
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}
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@Override
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public boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, IBlockState newState)
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{
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if (super.placeBlockAt(stack, player, world, pos, side, hitX, hitY, hitZ, newState))
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{
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileDemonCrystal)
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{
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((TileDemonCrystal) tile).setPlacement(side);
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}
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return true;
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}
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return false;
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}
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}
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