Created the proper rendering for the crystal clusters while in hand

This commit is contained in:
WayofTime 2016-02-25 22:00:02 -05:00
parent 19fec96bfd
commit ea24e7edd8
15 changed files with 261 additions and 7 deletions

View file

@ -3,6 +3,9 @@ package WayofTime.bloodmagic.block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
@ -24,6 +27,12 @@ public class BlockDemonCrystallizer extends BlockContainer
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
@Override
public boolean isSideSolid(IBlockAccess world, BlockPos pos, EnumFacing side)
{
return side == EnumFacing.UP;
}
@Override
public boolean isOpaqueCube()
{