Created the proper rendering for the crystal clusters while in hand
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15 changed files with 261 additions and 7 deletions
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@ -3,6 +3,9 @@ package WayofTime.bloodmagic.block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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@ -24,6 +27,12 @@ public class BlockDemonCrystallizer extends BlockContainer
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// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
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}
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@Override
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public boolean isSideSolid(IBlockAccess world, BlockPos pos, EnumFacing side)
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{
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return side == EnumFacing.UP;
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}
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@Override
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public boolean isOpaqueCube()
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{
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