Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
This commit is contained in:
parent
d1455920ec
commit
e9549fd9db
10 changed files with 529 additions and 9 deletions
|
@ -2,6 +2,7 @@ package WayofTime.bloodmagic.registry;
|
|||
|
||||
import net.minecraftforge.fml.common.registry.EntityRegistry;
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
|
||||
import WayofTime.bloodmagic.entity.mob.EntityMimic;
|
||||
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
|
||||
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
|
||||
|
@ -21,5 +22,6 @@ public class ModEntities
|
|||
EntityRegistry.registerModEntity(EntityMeteor.class, "Meteor", id++, BloodMagic.instance, 64, 1, true);
|
||||
EntityRegistry.registerModEntity(EntitySentientSpecter.class, "SentientSpecter", id++, BloodMagic.instance, 64, 1, true);
|
||||
EntityRegistry.registerModEntity(EntityMimic.class, "Mimic", id++, BloodMagic.instance, 64, 1, true);
|
||||
EntityRegistry.registerModEntity(EntityCorruptedZombie.class, "CorruptedZombie", id++, BloodMagic.instance, 64, 1, true);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue