Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.
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10 changed files with 529 additions and 9 deletions
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@ -35,11 +35,13 @@ import WayofTime.bloodmagic.client.render.RenderDemonCrucible;
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import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
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import WayofTime.bloodmagic.client.render.block.RenderMimic;
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import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.CorruptedZombieRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MeteorRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.MimicRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SentientSpecterRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
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import WayofTime.bloodmagic.entity.mob.EntityMimic;
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import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
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import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
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@ -104,6 +106,7 @@ public class ClientProxy extends CommonProxy
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RenderingRegistry.registerEntityRenderingHandler(EntityMeteor.class, new MeteorRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntitySentientSpecter.class, new SentientSpecterRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityMimic.class, new MimicRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedZombie.class, new CorruptedZombieRenderFactory());
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ShaderHelper.init();
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}
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