Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.

This commit is contained in:
WayofTime 2016-09-13 17:20:35 -04:00
parent d1455920ec
commit e9549fd9db
10 changed files with 529 additions and 9 deletions

View file

@ -35,11 +35,13 @@ import WayofTime.bloodmagic.client.render.RenderDemonCrucible;
import WayofTime.bloodmagic.client.render.RenderItemRoutingNode;
import WayofTime.bloodmagic.client.render.block.RenderMimic;
import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory;
import WayofTime.bloodmagic.client.render.entity.CorruptedZombieRenderFactory;
import WayofTime.bloodmagic.client.render.entity.MeteorRenderFactory;
import WayofTime.bloodmagic.client.render.entity.MimicRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SentientSpecterRenderFactory;
import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
import WayofTime.bloodmagic.entity.mob.EntityMimic;
import WayofTime.bloodmagic.entity.mob.EntitySentientSpecter;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
@ -104,6 +106,7 @@ public class ClientProxy extends CommonProxy
RenderingRegistry.registerEntityRenderingHandler(EntityMeteor.class, new MeteorRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntitySentientSpecter.class, new SentientSpecterRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityMimic.class, new MimicRenderFactory());
RenderingRegistry.registerEntityRenderingHandler(EntityCorruptedZombie.class, new CorruptedZombieRenderFactory());
ShaderHelper.init();
}