Did a lot of work on the behaviour of the Inversion Pillar. Also added a Corrupted Zombie for later testing.

This commit is contained in:
WayofTime 2016-09-13 17:20:35 -04:00
parent d1455920ec
commit e9549fd9db
10 changed files with 529 additions and 9 deletions

View file

@ -0,0 +1,227 @@
package WayofTime.bloodmagic.entity.mob;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.ai.EntityAIAttackRangedBow;
public class EntityCorruptedZombie extends EntityDemonBase
{
@Getter
@Setter
protected EnumDemonWillType type = EnumDemonWillType.DEFAULT;
private final EntityAIAttackRangedBow aiArrowAttack = new EntityAIAttackRangedBow(this, 1.0D, 20, 15.0F);
private final EntityAIAttackMelee aiAttackOnCollide = new EntityAIAttackMelee(this, 1.0D, false);
private final int attackPriority = 3;
public EntityCorruptedZombie(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 1.95F);
// ((PathNavigateGround) getNavigator()).setCanSwim(false);
this.setCombatTask();
// this.targetTasks.addTask(8, new EntityAINearestAttackableTarget<EntityMob>(this, EntityMob.class, 10, true, false, new TargetPredicate(this)));
}
@Override
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D);
getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.27D);
}
@Override
public void setCombatTask()
{
if (this.worldObj != null && !this.worldObj.isRemote)
{
this.tasks.removeTask(this.aiAttackOnCollide);
this.tasks.removeTask(this.aiArrowAttack);
ItemStack itemstack = this.getHeldItemMainhand();
if (itemstack != null && itemstack.getItem() instanceof ItemBow)
{
int i = 20;
if (this.worldObj.getDifficulty() != EnumDifficulty.HARD)
{
i = 40;
}
this.aiArrowAttack.setAttackCooldown(i);
this.tasks.addTask(attackPriority, this.aiArrowAttack);
} else
{
this.tasks.addTask(attackPriority, this.aiAttackOnCollide);
}
}
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount)
{
return this.isEntityInvulnerable(source) ? false : super.attackEntityFrom(source, amount);
}
/**
* Redone from EntityMob to prevent despawning on peaceful.
*/
@Override
public boolean attackEntityAsMob(Entity attackedEntity)
{
boolean flag = super.attackEntityAsMob(attackedEntity);
if (flag)
{
//EMPTY
return true;
} else
{
return false;
}
}
/**
* @param toHeal
* @return Amount of Will consumed from the Aura to heal
*/
public double absorbWillFromAuraToHeal(double toHeal)
{
if (worldObj.isRemote)
{
return 0;
}
double healthMissing = this.getMaxHealth() - this.getHealth();
if (healthMissing <= 0)
{
return 0;
}
double will = WorldDemonWillHandler.getCurrentWill(worldObj, getPosition(), getType());
toHeal = Math.min(healthMissing, Math.min(toHeal, will / getWillToHealth()));
if (toHeal > 0)
{
this.heal((float) toHeal);
return WorldDemonWillHandler.drainWill(worldObj, getPosition(), getType(), toHeal * getWillToHealth(), true);
}
return 0;
}
public double getWillToHealth()
{
return 2;
}
@Override
protected boolean canDespawn()
{
return !this.isTamed() && super.canDespawn();
}
public void onUpdate()
{
if (!this.worldObj.isRemote && this.ticksExisted % 20 == 0)
{
absorbWillFromAuraToHeal(2);
}
super.onUpdate();
}
@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
super.writeEntityToNBT(tag);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
}
@Override
public void readEntityFromNBT(NBTTagCompound tag)
{
super.readEntityFromNBT(tag);
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
type = EnumDemonWillType.DEFAULT;
} else
{
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
}
this.setCombatTask();
}
//TODO: Change to fit the given AI
@Override
public boolean shouldAttackEntity(EntityLivingBase attacker, EntityLivingBase owner)
{
if (!(attacker instanceof EntityCreeper) && !(attacker instanceof EntityGhast))
{
return super.shouldAttackEntity(attacker, owner);
} else
{
return false;
}
}
@Override
protected SoundEvent getAmbientSound()
{
return SoundEvents.ENTITY_COW_AMBIENT;
}
@Override
protected SoundEvent getHurtSound()
{
return SoundEvents.ENTITY_COW_HURT;
}
@Override
protected SoundEvent getDeathSound()
{
return SoundEvents.ENTITY_COW_DEATH;
}
@Override
protected void playStepSound(BlockPos pos, Block block)
{
this.playSound(SoundEvents.ENTITY_COW_STEP, 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
@Override
protected float getSoundVolume()
{
return 0.4F;
}
}