Comment fixes
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11 changed files with 46 additions and 44 deletions
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@ -35,8 +35,8 @@ public class SoulNetworkEvent extends Event
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{
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public final EntityPlayer player;
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public boolean shouldDamage; // If true, will damage regardless of if
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// the network had enough inside it
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// If true, will damage regardless of if the network had enough inside it
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public boolean shouldDamage;
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public PlayerDrainNetworkEvent(EntityPlayer player, String ownerNetwork, int drainAmount)
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{
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@ -51,8 +51,11 @@ public class SoulNetworkEvent extends Event
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{
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public final ItemStack itemStack;
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public float damageAmount; // Amount of damage that would incur if the
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// network could not drain properly
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/**
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* Amount of damage that would incur if the network could not drain
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* properly
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*/
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public float damageAmount;
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/**
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* Set result to deny the action i.e. damage/drain anyways. Cancelling
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