Fixed the LivingArmourHandler for defense so it no longer ate armour.

This commit is contained in:
WayofTime 2016-01-15 06:24:10 -05:00
parent b70c71f7be
commit e888907350
6 changed files with 79 additions and 10 deletions

View file

@ -255,10 +255,9 @@ public class EventHandler
}
}
float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.source, event.ammount), attackedPlayer.getHealth());
if (hasFullSet)
{
float amount = Math.min(Utils.getModifiedDamage(attackedPlayer, event.source, event.ammount), attackedPlayer.getHealth());
ItemStack chestStack = attackedPlayer.getCurrentArmor(2);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
@ -295,10 +294,9 @@ public class EventHandler
}
}
float amount = Math.min(Utils.getModifiedDamage(attackedEntity, event.source, event.ammount), attackedEntity.getHealth());
if (hasFullSet)
{
float amount = Math.min(Utils.getModifiedDamage(attackedEntity, event.source, event.ammount), attackedEntity.getHealth());
ItemStack chestStack = player.getCurrentArmor(2);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)