Finished fixing issues in the rituals. Added an initial system for setting a boundary for an effect in a ritual.

This commit is contained in:
WayofTime 2015-12-30 15:24:25 -05:00
parent 27fa98b3cd
commit e5eddd6c45
8 changed files with 431 additions and 224 deletions

View file

@ -16,7 +16,7 @@ import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
public class RitualWater extends Ritual {
public RitualWater() {
super("ritualWater", 0, 1000, "ritual." + Constants.Mod.MODID + ".waterRitual");
super("ritualWater", 0, 500, "ritual." + Constants.Mod.MODID + ".waterRitual");
}
@Override
@ -42,7 +42,7 @@ public class RitualWater extends Ritual {
@Override
public int getRefreshCost() {
return 50;
return 25;
}
@Override