Finished fixing issues in the rituals. Added an initial system for setting a boundary for an effect in a ritual.

This commit is contained in:
WayofTime 2015-12-30 15:24:25 -05:00
parent 27fa98b3cd
commit e5eddd6c45
8 changed files with 431 additions and 224 deletions

View file

@ -4,6 +4,8 @@ import WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry;
import WayofTime.bloodmagic.api.registry.RitualRegistry;
import WayofTime.bloodmagic.api.ritual.Ritual;
import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
import WayofTime.bloodmagic.ritual.RitualGreenGrove;
import WayofTime.bloodmagic.ritual.RitualLava;
import WayofTime.bloodmagic.ritual.RitualTest;
import WayofTime.bloodmagic.ritual.RitualWater;
import WayofTime.bloodmagic.ritual.imperfect.ImperfectRitualNight;
@ -15,6 +17,8 @@ public class ModRituals {
public static Ritual testRitual;
public static Ritual waterRitual;
public static Ritual lavaRitual;
public static Ritual greenGroveRitual;
public static ImperfectRitual imperfectNight;
public static ImperfectRitual imperfectRain;
@ -24,9 +28,13 @@ public class ModRituals {
public static void initRituals() {
testRitual = new RitualTest();
waterRitual = new RitualWater();
lavaRitual = new RitualLava();
greenGroveRitual = new RitualGreenGrove();
RitualRegistry.registerRitual(testRitual, testRitual.getName());
RitualRegistry.registerRitual(waterRitual, waterRitual.getName());
RitualRegistry.registerRitual(lavaRitual, lavaRitual.getName());
RitualRegistry.registerRitual(greenGroveRitual, greenGroveRitual.getName());
}
public static void initImperfectRituals() {