Performance Commit --Too lazy to do the Altar recipe

This commit is contained in:
Arcaratus 2015-07-02 11:05:07 -04:00
parent 013367cffa
commit e5b795fddc
217 changed files with 840 additions and 1244 deletions

View file

@ -18,12 +18,12 @@ public class TEAlchemicalCalcinatorItemRenderer implements IItemRenderer
private void renderConduitItem(RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) translateX + 0.5F, (float) translateY + 1.5F, (float) translateZ + 0.5F);
GL11.glTranslatef(translateX + 0.5F, translateY + 1.5F, translateZ + 0.5F);
ResourceLocation test = new ResourceLocation("alchemicalwizardry:textures/models/AlchemicalCalcinator.png");
FMLClientHandler.instance().getClient().renderEngine.bindTexture(test);
GL11.glPushMatrix();
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
this.modelConduit.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
this.modelConduit.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
GL11.glPopMatrix();
GL11.glPopMatrix();
}