Performance Commit --Too lazy to do the Altar recipe

This commit is contained in:
Arcaratus 2015-07-02 11:05:07 -04:00
parent 013367cffa
commit e5b795fddc
217 changed files with 840 additions and 1244 deletions

View file

@ -197,9 +197,6 @@ public class SigilFluid extends Item implements IFluidContainerItem, ISigil
int range = 5;
float f = 1.0F;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * (double) f + 1.62D - (double) player.yOffset;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
boolean flag = true;
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, flag);
@ -391,9 +388,6 @@ public class SigilFluid extends Item implements IFluidContainerItem, ISigil
public ItemStack fillItemFromWorld(ItemStack container, World world, EntityPlayer player, boolean forceFill)
{
float f = 1.0F;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * (double) f + 1.62D - (double) player.yOffset;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
boolean flag = true;
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, flag);
@ -574,9 +568,6 @@ public class SigilFluid extends Item implements IFluidContainerItem, ISigil
}
float f = 1.0F;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * (double) f + 1.62D - (double) player.yOffset;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
boolean flag = false;
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, flag);
@ -608,9 +599,6 @@ public class SigilFluid extends Item implements IFluidContainerItem, ISigil
public ItemStack drainSelectedTank(ItemStack container, World world, EntityPlayer player)
{
float f = 1.0F;
double d0 = player.prevPosX + (player.posX - player.prevPosX) * (double) f;
double d1 = player.prevPosY + (player.posY - player.prevPosY) * (double) f + 1.62D - (double) player.yOffset;
double d2 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) f;
boolean flag = false;
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, flag);