Performance Commit --Too lazy to do the Altar recipe

This commit is contained in:
Arcaratus 2015-07-02 11:05:07 -04:00
parent 013367cffa
commit e5b795fddc
217 changed files with 840 additions and 1244 deletions

View file

@ -3,6 +3,7 @@ package WayofTime.alchemicalWizardry.common.items;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.items.interfaces.IBindable;
import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@ -24,7 +25,6 @@ public class CheatyItem extends Item implements IBindable
public CheatyItem()
{
super();
DamageSource damageSource = DamageSource.generic;
setMaxStackSize(1);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@ -81,10 +81,10 @@ public class CheatyItem extends Item implements IBindable
if (par3EntityPlayer.isSneaking())
{
EnergyItems.setCurrentEssence(itemTag.getString("ownerName"), 0);
SoulNetworkHandler.setCurrentEssence(itemTag.getString("ownerName"), 0);
} else
{
EnergyItems.addEssenceToMaximum(itemTag.getString("ownerName"), 1000000, Integer.MAX_VALUE);
SoulNetworkHandler.addCurrentEssenceToMaximum(itemTag.getString("ownerName"), 1000000, Integer.MAX_VALUE);
}
return par1ItemStack;
}
@ -112,7 +112,7 @@ public class CheatyItem extends Item implements IBindable
double posY = player.posY;
double posZ = player.posZ;
world.playSoundEffect((double) ((float) posX + 0.5F), (double) ((float) posY + 0.5F), (double) ((float) posZ + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
float f = (float) 1.0F;
float f = 1.0F;
float f1 = f * 0.6F + 0.4F;
float f2 = f * f * 0.7F - 0.5F;
float f3 = f * f * 0.6F - 0.7F;
@ -144,7 +144,7 @@ public class CheatyItem extends Item implements IBindable
}
@Override
public boolean hasContainerItem()
public boolean hasContainerItem(ItemStack itemStack)
{
return true;
}