Added fun spell framework

This commit is contained in:
WayofTime 2014-01-17 19:59:31 -05:00
parent 17bbea0e74
commit e583fe429d
11 changed files with 710 additions and 5 deletions

View file

@ -0,0 +1,95 @@
package WayofTime.alchemicalWizardry.common.items.thaumcraft;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.ArmourUpgrade;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import thaumcraft.api.IGoggles;
import thaumcraft.api.IVisDiscounter;
import thaumcraft.api.nodes.IRevealer;
import java.util.List;
public class ItemSanguineArmour extends ItemArmor implements IRevealer, ArmourUpgrade, IGoggles, IVisDiscounter
{
private static Icon helmetIcon;
public ItemSanguineArmour(int par1)
{
super(par1, AlchemicalWizardry.sanguineArmourArmourMaterial, 4, 0);
setCreativeTab(AlchemicalWizardry.tabBloodMagic);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
//this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SheathedItem");
this.itemIcon = iconRegister.registerIcon("AlchemicalWizardry:SanguineHelmet");
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer)
{
//if(AlchemicalWizardry.isThaumcraftLoaded)
{
if (itemID == ModItems.sanguineHelmet.itemID)
{
return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
}
}
return null;
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("A pair of goggles imbued with power");
par3List.add("Vis discount: " + this.getVisDiscount() + "%");
}
@Override
public boolean showNodes(ItemStack itemstack, EntityLivingBase player)
{
return true;
}
@Override
public void onArmourUpdate(World world, EntityPlayer player, ItemStack thisItemStack)
{
return;
}
@Override
public boolean isUpgrade()
{
return true;
}
@Override
public int getEnergyForTenSeconds()
{
return 0;
}
@Override
public boolean showIngamePopups(ItemStack itemstack, EntityLivingBase player)
{
return true;
}
@Override
public int getVisDiscount()
{
return 10;
}
}