Added fun spell framework

This commit is contained in:
WayofTime 2014-01-17 19:59:31 -05:00
parent 17bbea0e74
commit e583fe429d
11 changed files with 710 additions and 5 deletions

View file

@ -55,9 +55,9 @@ import WayofTime.alchemicalWizardry.common.entity.mob.EntityWaterElemental;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityWingedFireDemon;
import WayofTime.alchemicalWizardry.common.items.ItemBloodRuneBlock;
import WayofTime.alchemicalWizardry.common.items.ItemRitualDiviner;
import WayofTime.alchemicalWizardry.common.items.ItemSanguineArmour;
import WayofTime.alchemicalWizardry.common.items.LifeBucket;
import WayofTime.alchemicalWizardry.common.items.sigil.SigilOfHolding;
import WayofTime.alchemicalWizardry.common.items.thaumcraft.ItemSanguineArmour;
import WayofTime.alchemicalWizardry.common.rituals.Rituals;
import WayofTime.alchemicalWizardry.common.spell.simple.HomSpellRegistry;
import WayofTime.alchemicalWizardry.common.spell.simple.SpellEarthBender;
@ -306,7 +306,7 @@ public class AlchemicalWizardry
public void preInit(FMLPreInitializationEvent event)
{
MinecraftForge.EVENT_BUS.register(new LifeBucketHandler());
BloodMagicConfiguration.init(new File(event.getModConfigurationDirectory(), "bloodMagic.cfg"));
BloodMagicConfiguration.init(new File(event.getModConfigurationDirectory(), "AWWayofTime.cfg"));
//Custom config stuff goes here