From e541ed67e90e29a06e11c8e588e127803d8bc6dc Mon Sep 17 00:00:00 2001 From: WayofTime Date: Fri, 16 Sep 2016 14:11:52 -0400 Subject: [PATCH] Fixed the Sentient Specters, stopping them dropping null items if they have nothing in their hand (only happens due to spawners). Solves #920 --- .../WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java b/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java index 5d6c976c..da5229fe 100644 --- a/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java +++ b/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java @@ -310,7 +310,7 @@ public class EntitySentientSpecter extends EntityDemonBase { super.onDeath(cause); - if (!worldObj.isRemote) + if (!worldObj.isRemote && getHeldItemMainhand() != null) { this.entityDropItem(getHeldItemMainhand(), 0); }