Added Will collection to the Sentient Bow.

This commit is contained in:
WayofTime 2016-06-12 12:42:32 -04:00
parent d0e81e6426
commit e509b4fe69
4 changed files with 112 additions and 26 deletions

View file

@ -1,13 +1,9 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.soul.*;
import WayofTime.bloodmagic.demonAura.PosXY;
import WayofTime.bloodmagic.demonAura.WillChunk;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
@ -17,36 +13,49 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.EnumDifficulty;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
import net.minecraftforge.event.world.ChunkDataEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import java.util.HashMap;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.soul.DemonWillHolder;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillWeapon;
import WayofTime.bloodmagic.api.soul.PlayerDemonWillHandler;
import WayofTime.bloodmagic.demonAura.PosXY;
import WayofTime.bloodmagic.demonAura.WillChunk;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.registry.ModItems;
import WayofTime.bloodmagic.registry.ModPotions;
@Handler
public class WillHandler {
public class WillHandler
{
private final HashMap<Integer, Integer> serverTicks = new HashMap<Integer, Integer>();
// Adds Will to player
@SubscribeEvent
public void onItemPickup(EntityItemPickupEvent event) {
public void onItemPickup(EntityItemPickupEvent event)
{
ItemStack stack = event.getItem().getEntityItem();
if (stack != null && stack.getItem() instanceof IDemonWill) {
if (stack != null && stack.getItem() instanceof IDemonWill)
{
EntityPlayer player = event.getEntityPlayer();
ItemStack remainder = PlayerDemonWillHandler.addDemonWill(player, stack);
if (remainder == null || ((IDemonWill) stack.getItem()).getWill(stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(EnumDemonWillType.DEFAULT, player)) {
if (remainder == null || ((IDemonWill) stack.getItem()).getWill(stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(EnumDemonWillType.DEFAULT, player))
{
stack.stackSize = 0;
event.setResult(Event.Result.ALLOW);
}
@ -54,12 +63,17 @@ public class WillHandler {
}
@SubscribeEvent
public void onEntityAttacked(LivingHurtEvent event)
public void onEntityAttacked(LivingDeathEvent event)
{
Entity sourceEntity = event.getSource().getEntity();
if (event.getSource() instanceof EntityDamageSourceIndirect)
{
Entity sourceEntity = ((EntityDamageSourceIndirect) event.getSource()).getSourceOfDamage();
if (sourceEntity instanceof EntitySentientArrow)
((EntitySentientArrow) sourceEntity).reimbursePlayer();
if (sourceEntity instanceof EntitySentientArrow)
{
((EntitySentientArrow) sourceEntity).reimbursePlayer(event.getEntityLiving(), event.getEntityLiving().getMaxHealth());
}
}
}
// Add/Drop Demon Will for Player