Cleanup Altar Upgrade system

This commit is contained in:
Nicholas Ignoffo 2018-02-16 16:37:02 -08:00
parent 2fecb427fd
commit e4e6a8c4ca
7 changed files with 64 additions and 179 deletions

View file

@ -3,12 +3,12 @@ package WayofTime.bloodmagic.altar;
import WayofTime.bloodmagic.api.event.BloodMagicCraftedEvent;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.api.impl.recipe.RecipeBloodAltar;
import WayofTime.bloodmagic.util.BlockStack;
import WayofTime.bloodmagic.block.enums.BloodRuneType;
import WayofTime.bloodmagic.iface.IBloodRune;
import WayofTime.bloodmagic.util.Constants;
import WayofTime.bloodmagic.orb.BloodOrb;
import WayofTime.bloodmagic.orb.IBloodOrb;
import WayofTime.bloodmagic.util.helper.NetworkHelper;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.block.BlockLifeEssence;
import WayofTime.bloodmagic.tile.TileAltar;
import com.google.common.base.Enums;
@ -388,17 +388,17 @@ public class BloodAltar implements IFluidHandler {
return;
} else if (!tier.equals(EnumAltarTier.ONE) && upgrade != null) {
this.isUpgraded = true;
this.accelerationUpgrades = upgrade.getAccelerationCount();
this.consumptionMultiplier = (float) (0.20 * upgrade.getSpeedCount());
this.efficiencyMultiplier = (float) Math.pow(0.85, upgrade.getEfficiencyCount());
this.sacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getSacrificeCount());
this.selfSacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getSelfSacrificeCount());
this.capacityMultiplier = (float) ((1 * Math.pow(1.10, upgrade.getBetterCapacityCount()) + 0.20 * upgrade.getCapacityCount()));
this.dislocationMultiplier = (float) (Math.pow(1.2, upgrade.getDisplacementCount()));
this.orbCapacityMultiplier = (float) (1 + 0.02 * upgrade.getOrbCapacityCount());
this.chargingFrequency = Math.max(20 - upgrade.getAccelerationCount(), 1);
this.chargingRate = (int) (10 * upgrade.getChargingCount() * (1 + consumptionMultiplier / 2));
this.maxCharge = (int) (Fluid.BUCKET_VOLUME * Math.max(0.5 * capacityMultiplier, 1) * upgrade.getChargingCount());
this.accelerationUpgrades = upgrade.getLevel(BloodRuneType.ACCELERATION);
this.consumptionMultiplier = (float) (0.20 * upgrade.getLevel(BloodRuneType.SPEED));
this.efficiencyMultiplier = (float) Math.pow(0.85, upgrade.getLevel(BloodRuneType.EFFICIENCY));
this.sacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getLevel(BloodRuneType.SACRIFICE));
this.selfSacrificeEfficiencyMultiplier = (float) (0.10 * upgrade.getLevel(BloodRuneType.SELF_SACRIFICE));
this.capacityMultiplier = (float) ((1 * Math.pow(1.10, upgrade.getLevel(BloodRuneType.AUGMENTED_CAPACITY))) + 0.20 * upgrade.getLevel(BloodRuneType.CAPACITY));
this.dislocationMultiplier = (float) (Math.pow(1.2, upgrade.getLevel(BloodRuneType.DISPLACEMENT)));
this.orbCapacityMultiplier = (float) (1 + 0.02 * upgrade.getLevel(BloodRuneType.ORB));
this.chargingFrequency = Math.max(20 - accelerationUpgrades, 1);
this.chargingRate = (int) (10 * upgrade.getLevel(BloodRuneType.CHARGING) * (1 + consumptionMultiplier / 2));
this.maxCharge = (int) (Fluid.BUCKET_VOLUME * Math.max(0.5 * capacityMultiplier, 1) * upgrade.getLevel(BloodRuneType.CHARGING));
}
this.capacity = (int) (Fluid.BUCKET_VOLUME * 10 * capacityMultiplier);
@ -701,50 +701,10 @@ public class BloodAltar implements IFluidHandler {
BlockPos componentPos = pos.add(altarComponent.getOffset());
if (altarComponent.isUpgradeSlot()) {
BlockStack worldBlock = new BlockStack(world.getBlockState(componentPos).getBlock(), world.getBlockState(componentPos).getBlock().getMetaFromState(world.getBlockState(componentPos)));
if (worldBlock.getBlock() instanceof BlockBloodRune) {
switch (((BlockBloodRune) worldBlock.getBlock()).getRuneEffect(worldBlock.getMeta())) {
case 1:
upgrades.addSpeed();
break;
case 2:
upgrades.addEfficiency();
break;
case 3:
upgrades.addSacrifice();
break;
case 4:
upgrades.addSelfSacrifice();
break;
case 5:
upgrades.addDisplacement();
break;
case 6:
upgrades.addCapacity();
break;
case 7:
upgrades.addBetterCapacity();
break;
case 8:
upgrades.addOrbCapacity();
break;
case 9:
upgrades.addAcceleration();
break;
case 10:
upgrades.addCharging();
break;
}
IBlockState state = world.getBlockState(componentPos);
if (state.getBlock() instanceof IBloodRune) {
BloodRuneType rune = ((IBloodRune) state.getBlock()).getBloodRune(world, componentPos, state);
upgrades.upgrade(rune);
}
}
}