Changed formatting to have bracing on a new line

This commit is contained in:
WayofTime 2015-12-30 15:34:40 -05:00
parent e5eddd6c45
commit e48eedb874
189 changed files with 6092 additions and 4041 deletions

View file

@ -9,14 +9,19 @@ import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileInventory;
public class Utils {
public class Utils
{
public static boolean isInteger(String integer) {
try {
public static boolean isInteger(String integer)
{
try
{
Integer.parseInt(integer);
} catch (NumberFormatException e) {
} catch (NumberFormatException e)
{
return false;
} catch (NullPointerException e) {
} catch (NullPointerException e)
{
return false;
}
// only got here if we didn't return false
@ -24,27 +29,35 @@ public class Utils {
}
/**
* Used for inserting an ItemStack with a stacksize of 1 to a tile's inventory at slot 0.
* Returns {@code true} if the ItemStack is inserted, {@code false} otherwise
*
* Used for inserting an ItemStack with a stacksize of 1 to a tile's
* inventory at slot 0. Returns {@code true} if the ItemStack is inserted,
* {@code false} otherwise
*
* EG: Block Altar
*
* @param tile - The {@link TileInventory} to input the item to
* @param player - The player to take the item from.
*
* @param tile
* - The {@link TileInventory} to input the item to
* @param player
* - The player to take the item from.
*/
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player) {
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player)
{
return insertItemToTile(tile, player, 0);
}
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot) {
if (tile.getStackInSlot(slot) == null && player.getHeldItem() != null) {
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot)
{
if (tile.getStackInSlot(slot) == null && player.getHeldItem() != null)
{
ItemStack input = player.getHeldItem().copy();
input.stackSize = 1;
player.getHeldItem().stackSize--;
tile.setInventorySlotContents(slot, input);
return true;
} else if (tile.getStackInSlot(slot) != null && player.getHeldItem() == null) {
if (!tile.getWorld().isRemote) {
} else if (tile.getStackInSlot(slot) != null && player.getHeldItem() == null)
{
if (!tile.getWorld().isRemote)
{
EntityItem invItem = new EntityItem(tile.getWorld(), player.posX, player.posY + 0.25, player.posZ, tile.getStackInSlot(slot));
tile.getWorld().spawnEntityInWorld(invItem);
}
@ -55,15 +68,24 @@ public class Utils {
return false;
}
public static Block getBlockForComponent(EnumAltarComponent component) {
switch (component) {
case GLOWSTONE: return Blocks.glowstone;
case BLOODSTONE: return ModBlocks.bloodStoneBrick;
case BEACON: return Blocks.beacon;
case BLOODRUNE: return ModBlocks.bloodRune;
case CRYSTAL: return ModBlocks.crystal;
case NOTAIR: return Blocks.stonebrick;
default: return Blocks.air;
public static Block getBlockForComponent(EnumAltarComponent component)
{
switch (component)
{
case GLOWSTONE:
return Blocks.glowstone;
case BLOODSTONE:
return ModBlocks.bloodStoneBrick;
case BEACON:
return Blocks.beacon;
case BLOODRUNE:
return ModBlocks.bloodRune;
case CRYSTAL:
return ModBlocks.crystal;
case NOTAIR:
return Blocks.stonebrick;
default:
return Blocks.air;
}
}
}