Changed formatting to have bracing on a new line
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189 changed files with 6092 additions and 4041 deletions
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@ -13,196 +13,231 @@ import WayofTime.bloodmagic.altar.BloodAltar;
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import WayofTime.bloodmagic.api.altar.EnumAltarTier;
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import WayofTime.bloodmagic.api.altar.IBloodAltar;
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public class TileAltar extends TileInventory implements IBloodAltar, ITickable, IFluidTank, IFluidHandler {
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public class TileAltar extends TileInventory implements IBloodAltar, ITickable, IFluidTank, IFluidHandler
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{
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private BloodAltar bloodAltar;
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public TileAltar() {
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private BloodAltar bloodAltar;
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public TileAltar()
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{
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super(1, "altar");
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this.bloodAltar = new BloodAltar(this);
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}
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@Override
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public void readFromNBT(NBTTagCompound tagCompound) {
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public void readFromNBT(NBTTagCompound tagCompound)
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{
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super.readFromNBT(tagCompound);
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NBTTagCompound altarTag = tagCompound.getCompoundTag("bloodAltar");
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this.bloodAltar.readFromNBT(altarTag);
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}
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@Override
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public void writeToNBT(NBTTagCompound tagCompound) {
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public void writeToNBT(NBTTagCompound tagCompound)
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{
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super.writeToNBT(tagCompound);
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NBTTagCompound altarTag = new NBTTagCompound();
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this.bloodAltar.writeToNBT(altarTag);
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tagCompound.setTag("bloodAltar", altarTag);
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}
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@Override
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public void update() {
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public void update()
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{
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bloodAltar.update();
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}
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@Override
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public void sacrificialDaggerCall(int amount, boolean isSacrifice) {
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public void sacrificialDaggerCall(int amount, boolean isSacrifice)
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{
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bloodAltar.sacrificialDaggerCall(amount, isSacrifice);
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}
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@Override
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public boolean isItemValidForSlot(int slot, ItemStack itemstack) {
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public boolean isItemValidForSlot(int slot, ItemStack itemstack)
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{
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return slot == 0;
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}
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// IFluidHandler
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@Override
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public FluidTankInfo[] getTankInfo(EnumFacing from) {
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public FluidTankInfo[] getTankInfo(EnumFacing from)
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{
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return new FluidTankInfo[0];
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}
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@Override
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public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
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public int fill(EnumFacing from, FluidStack resource, boolean doFill)
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{
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return 0;
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}
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@Override
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public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
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public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain)
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{
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return null;
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}
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@Override
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public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
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public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain)
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{
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return null;
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}
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@Override
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public boolean canFill(EnumFacing from, Fluid fluid) {
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public boolean canFill(EnumFacing from, Fluid fluid)
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{
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return false;
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}
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@Override
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public boolean canDrain(EnumFacing from, Fluid fluid) {
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public boolean canDrain(EnumFacing from, Fluid fluid)
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{
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return false;
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}
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// IFluidTank
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@Override
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public FluidStack getFluid() {
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public FluidStack getFluid()
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{
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return bloodAltar.getFluid();
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}
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@Override
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public int getFluidAmount() {
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public int getFluidAmount()
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{
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return bloodAltar.getFluidAmount();
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}
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@Override
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public FluidTankInfo getInfo() {
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public FluidTankInfo getInfo()
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{
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return new FluidTankInfo(this);
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}
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@Override
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public int fill(FluidStack resource, boolean doFill) {
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public int fill(FluidStack resource, boolean doFill)
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{
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return 0;
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}
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@Override
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public FluidStack drain(int maxDrain, boolean doDrain) {
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public FluidStack drain(int maxDrain, boolean doDrain)
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{
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return null;
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}
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@Override
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public int getCapacity() {
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return bloodAltar.getCapacity();
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}
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@Override
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public int getCurrentBlood() {
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return bloodAltar.getCurrentBlood();
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}
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@Override
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public EnumAltarTier getTier() {
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return bloodAltar.getTier();
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}
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@Override
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public int getProgress() {
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return bloodAltar.getProgress();
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}
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@Override
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public float getSacrificeMultiplier() {
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return bloodAltar.getSacrificeMultiplier();
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}
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@Override
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public float getSelfSacrificeMultiplier() {
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return bloodAltar.getSelfSacrificeMultiplier();
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}
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@Override
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public float getOrbMultiplier() {
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return bloodAltar.getOrbMultiplier();
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}
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@Override
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public float getDislocationMultiplier() {
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return bloodAltar.getDislocationMultiplier();
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}
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@Override
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public int getCapacity()
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{
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return bloodAltar.getCapacity();
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}
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@Override
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public float getConsumptionMultiplier() {
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public int getCurrentBlood()
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{
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return bloodAltar.getCurrentBlood();
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}
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@Override
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public EnumAltarTier getTier()
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{
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return bloodAltar.getTier();
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}
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@Override
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public int getProgress()
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{
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return bloodAltar.getProgress();
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}
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@Override
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public float getSacrificeMultiplier()
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{
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return bloodAltar.getSacrificeMultiplier();
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}
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@Override
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public float getSelfSacrificeMultiplier()
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{
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return bloodAltar.getSelfSacrificeMultiplier();
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}
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@Override
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public float getOrbMultiplier()
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{
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return bloodAltar.getOrbMultiplier();
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}
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@Override
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public float getDislocationMultiplier()
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{
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return bloodAltar.getDislocationMultiplier();
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}
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@Override
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public float getConsumptionMultiplier()
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{
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return bloodAltar.getConsumptionMultiplier();
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}
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@Override
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public float getConsumptionRate() {
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public float getConsumptionRate()
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{
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return bloodAltar.getConsumptionRate();
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}
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@Override
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public int getLiquidRequired() {
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public int getLiquidRequired()
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{
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return bloodAltar.getLiquidRequired();
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}
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@Override
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public int getBufferCapacity() {
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return bloodAltar.getBufferCapacity();
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}
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@Override
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public int getBufferCapacity()
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{
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return bloodAltar.getBufferCapacity();
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}
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@Override
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public void startCycle() {
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bloodAltar.startCycle();
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}
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@Override
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public void startCycle()
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{
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bloodAltar.startCycle();
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}
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@Override
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public void checkTier() {
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bloodAltar.checkTier();
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}
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@Override
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public void checkTier()
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{
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bloodAltar.checkTier();
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}
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@Override
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public void requestPauseAfterCrafting(int cooldown) {
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bloodAltar.requestPauseAfterCrafting(cooldown);
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}
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@Override
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public void requestPauseAfterCrafting(int cooldown)
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{
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bloodAltar.requestPauseAfterCrafting(cooldown);
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}
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@Override
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public boolean isActive() {
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return bloodAltar.isActive();
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}
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@Override
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public boolean isActive()
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{
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return bloodAltar.isActive();
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}
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@Override
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public int fillMainTank(int amount) {
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return bloodAltar.fillMainTank(amount);
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}
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@Override
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public void setActive(){
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bloodAltar.setActive();
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}
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@Override
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public int fillMainTank(int amount)
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{
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return bloodAltar.fillMainTank(amount);
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}
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@Override
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public void setActive()
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{
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bloodAltar.setActive();
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}
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}
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