Changed formatting to have bracing on a new line

This commit is contained in:
WayofTime 2015-12-30 15:34:40 -05:00
parent e5eddd6c45
commit e48eedb874
189 changed files with 6092 additions and 4041 deletions

View file

@ -13,196 +13,231 @@ import WayofTime.bloodmagic.altar.BloodAltar;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
public class TileAltar extends TileInventory implements IBloodAltar, ITickable, IFluidTank, IFluidHandler {
public class TileAltar extends TileInventory implements IBloodAltar, ITickable, IFluidTank, IFluidHandler
{
private BloodAltar bloodAltar;
public TileAltar() {
private BloodAltar bloodAltar;
public TileAltar()
{
super(1, "altar");
this.bloodAltar = new BloodAltar(this);
}
@Override
public void readFromNBT(NBTTagCompound tagCompound) {
public void readFromNBT(NBTTagCompound tagCompound)
{
super.readFromNBT(tagCompound);
NBTTagCompound altarTag = tagCompound.getCompoundTag("bloodAltar");
this.bloodAltar.readFromNBT(altarTag);
}
@Override
public void writeToNBT(NBTTagCompound tagCompound) {
public void writeToNBT(NBTTagCompound tagCompound)
{
super.writeToNBT(tagCompound);
NBTTagCompound altarTag = new NBTTagCompound();
this.bloodAltar.writeToNBT(altarTag);
tagCompound.setTag("bloodAltar", altarTag);
}
@Override
public void update() {
public void update()
{
bloodAltar.update();
}
@Override
public void sacrificialDaggerCall(int amount, boolean isSacrifice) {
public void sacrificialDaggerCall(int amount, boolean isSacrifice)
{
bloodAltar.sacrificialDaggerCall(amount, isSacrifice);
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack itemstack) {
public boolean isItemValidForSlot(int slot, ItemStack itemstack)
{
return slot == 0;
}
// IFluidHandler
@Override
public FluidTankInfo[] getTankInfo(EnumFacing from) {
public FluidTankInfo[] getTankInfo(EnumFacing from)
{
return new FluidTankInfo[0];
}
@Override
public int fill(EnumFacing from, FluidStack resource, boolean doFill) {
public int fill(EnumFacing from, FluidStack resource, boolean doFill)
{
return 0;
}
@Override
public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain) {
public FluidStack drain(EnumFacing from, FluidStack resource, boolean doDrain)
{
return null;
}
@Override
public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain) {
public FluidStack drain(EnumFacing from, int maxDrain, boolean doDrain)
{
return null;
}
@Override
public boolean canFill(EnumFacing from, Fluid fluid) {
public boolean canFill(EnumFacing from, Fluid fluid)
{
return false;
}
@Override
public boolean canDrain(EnumFacing from, Fluid fluid) {
public boolean canDrain(EnumFacing from, Fluid fluid)
{
return false;
}
// IFluidTank
@Override
public FluidStack getFluid() {
public FluidStack getFluid()
{
return bloodAltar.getFluid();
}
@Override
public int getFluidAmount() {
public int getFluidAmount()
{
return bloodAltar.getFluidAmount();
}
@Override
public FluidTankInfo getInfo() {
public FluidTankInfo getInfo()
{
return new FluidTankInfo(this);
}
@Override
public int fill(FluidStack resource, boolean doFill) {
public int fill(FluidStack resource, boolean doFill)
{
return 0;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain) {
public FluidStack drain(int maxDrain, boolean doDrain)
{
return null;
}
@Override
public int getCapacity() {
return bloodAltar.getCapacity();
}
@Override
public int getCurrentBlood() {
return bloodAltar.getCurrentBlood();
}
@Override
public EnumAltarTier getTier() {
return bloodAltar.getTier();
}
@Override
public int getProgress() {
return bloodAltar.getProgress();
}
@Override
public float getSacrificeMultiplier() {
return bloodAltar.getSacrificeMultiplier();
}
@Override
public float getSelfSacrificeMultiplier() {
return bloodAltar.getSelfSacrificeMultiplier();
}
@Override
public float getOrbMultiplier() {
return bloodAltar.getOrbMultiplier();
}
@Override
public float getDislocationMultiplier() {
return bloodAltar.getDislocationMultiplier();
}
@Override
public int getCapacity()
{
return bloodAltar.getCapacity();
}
@Override
public float getConsumptionMultiplier() {
public int getCurrentBlood()
{
return bloodAltar.getCurrentBlood();
}
@Override
public EnumAltarTier getTier()
{
return bloodAltar.getTier();
}
@Override
public int getProgress()
{
return bloodAltar.getProgress();
}
@Override
public float getSacrificeMultiplier()
{
return bloodAltar.getSacrificeMultiplier();
}
@Override
public float getSelfSacrificeMultiplier()
{
return bloodAltar.getSelfSacrificeMultiplier();
}
@Override
public float getOrbMultiplier()
{
return bloodAltar.getOrbMultiplier();
}
@Override
public float getDislocationMultiplier()
{
return bloodAltar.getDislocationMultiplier();
}
@Override
public float getConsumptionMultiplier()
{
return bloodAltar.getConsumptionMultiplier();
}
@Override
public float getConsumptionRate() {
public float getConsumptionRate()
{
return bloodAltar.getConsumptionRate();
}
@Override
public int getLiquidRequired() {
public int getLiquidRequired()
{
return bloodAltar.getLiquidRequired();
}
@Override
public int getBufferCapacity() {
return bloodAltar.getBufferCapacity();
}
@Override
public int getBufferCapacity()
{
return bloodAltar.getBufferCapacity();
}
@Override
public void startCycle() {
bloodAltar.startCycle();
}
@Override
public void startCycle()
{
bloodAltar.startCycle();
}
@Override
public void checkTier() {
bloodAltar.checkTier();
}
@Override
public void checkTier()
{
bloodAltar.checkTier();
}
@Override
public void requestPauseAfterCrafting(int cooldown) {
bloodAltar.requestPauseAfterCrafting(cooldown);
}
@Override
public void requestPauseAfterCrafting(int cooldown)
{
bloodAltar.requestPauseAfterCrafting(cooldown);
}
@Override
public boolean isActive() {
return bloodAltar.isActive();
}
@Override
public boolean isActive()
{
return bloodAltar.isActive();
}
@Override
public int fillMainTank(int amount) {
return bloodAltar.fillMainTank(amount);
}
@Override
public void setActive(){
bloodAltar.setActive();
}
@Override
public int fillMainTank(int amount)
{
return bloodAltar.fillMainTank(amount);
}
@Override
public void setActive()
{
bloodAltar.setActive();
}
}