Changed formatting to have bracing on a new line
This commit is contained in:
parent
e5eddd6c45
commit
e48eedb874
189 changed files with 6092 additions and 4041 deletions
|
@ -17,9 +17,11 @@ import net.minecraftforge.fml.relauncher.SideOnly;
|
|||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class BlockBloodLight extends Block {
|
||||
public class BlockBloodLight extends Block
|
||||
{
|
||||
|
||||
public BlockBloodLight() {
|
||||
public BlockBloodLight()
|
||||
{
|
||||
super(Material.cloth);
|
||||
|
||||
setUnlocalizedName(Constants.Mod.MODID + ".bloodLight");
|
||||
|
@ -27,30 +29,36 @@ public class BlockBloodLight extends Block {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isOpaqueCube() {
|
||||
public boolean isOpaqueCube()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public EnumWorldBlockLayer getBlockLayer() {
|
||||
public EnumWorldBlockLayer getBlockLayer()
|
||||
{
|
||||
return EnumWorldBlockLayer.CUTOUT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isFullCube() {
|
||||
public boolean isFullCube()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue() {
|
||||
public int getLightValue()
|
||||
{
|
||||
return 15;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean addDestroyEffects(World world, BlockPos pos, net.minecraft.client.particle.EffectRenderer effectRenderer) {
|
||||
if (world.getBlockState(pos).getBlock() == this) {
|
||||
public boolean addDestroyEffects(World world, BlockPos pos, net.minecraft.client.particle.EffectRenderer effectRenderer)
|
||||
{
|
||||
if (world.getBlockState(pos).getBlock() == this)
|
||||
{
|
||||
Random random = new Random();
|
||||
float f = 1.0F;
|
||||
float f1 = f * 0.6F + 0.4F;
|
||||
|
@ -63,8 +71,10 @@ public class BlockBloodLight extends Block {
|
|||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
|
||||
if (rand.nextInt(3) != 0) {
|
||||
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
|
||||
{
|
||||
if (rand.nextInt(3) != 0)
|
||||
{
|
||||
float f = 1.0F;
|
||||
float f1 = f * 0.6F + 0.4F;
|
||||
float f2 = f * f * 0.7F - 0.5F;
|
||||
|
@ -74,12 +84,14 @@ public class BlockBloodLight extends Block {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) {
|
||||
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
|
||||
{
|
||||
this.setBlockBounds(0.35F, 0.35F, 0.35F, 0.65F, 0.65F, 0.65F);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int quantityDropped(Random par1Random) {
|
||||
public int quantityDropped(Random par1Random)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue