Changed formatting to have bracing on a new line

This commit is contained in:
WayofTime 2015-12-30 15:34:40 -05:00
parent e5eddd6c45
commit e48eedb874
189 changed files with 6092 additions and 4041 deletions

View file

@ -23,76 +23,90 @@ import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.util.Utils;
public class BlockAlchemyArray extends BlockContainer {
public class BlockAlchemyArray extends BlockContainer
{
public BlockAlchemyArray() {
super(Material.cloth);
public BlockAlchemyArray()
{
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setCreativeTab(BloodMagic.tabBloodMagic);
this.setHardness(0.1f);
}
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setCreativeTab(BloodMagic.tabBloodMagic);
this.setHardness(0.1f);
}
@Override
public boolean isOpaqueCube() {
return false;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer() {
return EnumWorldBlockLayer.CUTOUT;
}
@Override
@SideOnly(Side.CLIENT)
public EnumWorldBlockLayer getBlockLayer()
{
return EnumWorldBlockLayer.CUTOUT;
}
@Override
public boolean isFullCube() {
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) {
this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
}
@Override
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
{
this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) {
TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
if (array == null || player.isSneaking())
return false;
if (array == null || player.isSneaking())
return false;
ItemStack playerItem = player.getCurrentEquippedItem();
ItemStack playerItem = player.getCurrentEquippedItem();
if (playerItem != null) {
if (array.getStackInSlot(0) == null) {
Utils.insertItemToTile(array, player, 0);
} else {
Utils.insertItemToTile(array, player, 1);
array.attemptCraft();
}
}
if (playerItem != null)
{
if (array.getStackInSlot(0) == null)
{
Utils.insertItemToTile(array, player, 0);
} else
{
Utils.insertItemToTile(array, player, 1);
array.attemptCraft();
}
}
world.markBlockForUpdate(pos);
return true;
}
world.markBlockForUpdate(pos);
return true;
}
@Override
public int quantityDropped(Random random) {
return 0;
}
@Override
public int quantityDropped(Random random)
{
return 0;
}
@Override
public int getRenderType() {
return -1;
}
@Override
public int getRenderType()
{
return -1;
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
return new TileAlchemyArray();
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileAlchemyArray();
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState)
{
TileAlchemyArray alchemyArray = (TileAlchemyArray) world.getTileEntity(blockPos);
if (alchemyArray != null)
alchemyArray.dropItems();