Changed formatting to have bracing on a new line

This commit is contained in:
WayofTime 2015-12-30 15:34:40 -05:00
parent e5eddd6c45
commit e48eedb874
189 changed files with 6092 additions and 4041 deletions

View file

@ -21,140 +21,152 @@ import net.minecraft.world.World;
@RequiredArgsConstructor
@EqualsAndHashCode(exclude = { "modableRangeMap" })
@ToString
public abstract class Ritual {
public abstract class Ritual
{
public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
private final String name;
private final int crystalLevel;
private final int activationCost;
private final RitualRenderer renderer;
private final String unlocalizedName;
public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
private final String name;
private final int crystalLevel;
private final int activationCost;
private final RitualRenderer renderer;
private final String unlocalizedName;
private final Map<String, BlockPos[]> modableRangeMap = new HashMap<String, BlockPos[]>();
private final Map<String, BlockPos[]> modableRangeMap = new HashMap<String, BlockPos[]>();
/**
* @param name
* - The name of the ritual
* @param crystalLevel
* - Required Activation Crystal tier
* @param activationCost
* - Base LP cost for activating the ritual
*/
public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName) {
this(name, crystalLevel, activationCost, null, unlocalizedName);
}
/**
* @param name
* - The name of the ritual
* @param crystalLevel
* - Required Activation Crystal tier
* @param activationCost
* - Base LP cost for activating the ritual
*/
public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName)
{
this(name, crystalLevel, activationCost, null, unlocalizedName);
}
/**
* Called when the player attempts to activate the ritual.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param player
* - The activating player
* @return - Whether activation was successful
*/
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player) {
return true;
}
/**
* Called when the player attempts to activate the ritual.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param player
* - The activating player
* @return - Whether activation was successful
*/
public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player)
{
return true;
}
/**
* Called every {@link #getRefreshTime()} ticks while active.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
*/
public abstract void performRitual(IMasterRitualStone masterRitualStone);
/**
* Called every {@link #getRefreshTime()} ticks while active.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
*/
public abstract void performRitual(IMasterRitualStone masterRitualStone);
/**
* Called when the ritual is stopped for a given {@link BreakType}.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param breakType
* - The type of break that caused the stoppage.
*/
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
/**
* Called when the ritual is stopped for a given {@link BreakType}.
*
* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
*
* @param masterRitualStone
* - The {@link IMasterRitualStone} that the ritual is bound to
* @param breakType
* - The type of break that caused the stoppage.
*/
public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType)
{
}
}
/**
* Used to set the amount of LP drained every {@link #getRefreshTime()}
* ticks.
*
* @return - The amount of LP drained per refresh
*/
public abstract int getRefreshCost();
/**
* Used to set the amount of LP drained every {@link #getRefreshTime()}
* ticks.
*
* @return - The amount of LP drained per refresh
*/
public abstract int getRefreshCost();
/**
* Used to set the refresh rate of the ritual. (How often
* {@link #performRitual(IMasterRitualStone)} is called.
*
* @return - How often to perform the effect in ticks.
*/
public int getRefreshTime() {
return 20;
}
/**
* Used to set the refresh rate of the ritual. (How often
* {@link #performRitual(IMasterRitualStone)} is called.
*
* @return - How often to perform the effect in ticks.
*/
public int getRefreshTime()
{
return 20;
}
public void addBlockRange(String range, BlockPos[] defaultRange) {
modableRangeMap.put(range, defaultRange);
}
public void addBlockRange(String range, BlockPos[] defaultRange)
{
modableRangeMap.put(range, defaultRange);
}
/**
* Used to grab the range of a ritual for a given effect. The order of the
* blockPos array is: bottom corner, top corner.
*
* @param range
* - Range that needs to be pulled.
* @return - The range of the ritual effect. Array must be of size 2 and
* have non-null values, with the first BlockPos having the lower
* offset values and the second BlockPos having the higher offset
* values
*/
public BlockPos[] getBlockRange(String range) {
if (modableRangeMap.containsKey(range)) {
return modableRangeMap.get(range);
}
return new BlockPos[] { new BlockPos(0, 0, 0), new BlockPos(0, 0, 0) };
}
/**
* Used to grab the range of a ritual for a given effect. The order of the
* blockPos array is: bottom corner, top corner.
*
* @param range
* - Range that needs to be pulled.
* @return - The range of the ritual effect. Array must be of size 2 and
* have non-null values, with the first BlockPos having the lower
* offset values and the second BlockPos having the higher offset
* values
*/
public BlockPos[] getBlockRange(String range)
{
if (modableRangeMap.containsKey(range))
{
return modableRangeMap.get(range);
}
/**
* @return a list of {@link RitualComponent} for checking the ritual.
*/
public abstract ArrayList<RitualComponent> getComponents();
return new BlockPos[] { new BlockPos(0, 0, 0), new BlockPos(0, 0, 0) };
}
public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune));
components.add(new RitualComponent(new BlockPos(offset1, y, -offset2), rune));
components.add(new RitualComponent(new BlockPos(-offset2, y, offset1), rune));
components.add(new RitualComponent(new BlockPos(-offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, -offset1), rune));
components.add(new RitualComponent(new BlockPos(-offset1, y, -offset2), rune));
components.add(new RitualComponent(new BlockPos(-offset2, y, -offset1), rune));
}
/**
* @return a list of {@link RitualComponent} for checking the ritual.
*/
public abstract ArrayList<RitualComponent> getComponents();
public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset, y, offset), rune));
components.add(new RitualComponent(new BlockPos(offset, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, offset), rune));
}
public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune)
{
components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune));
components.add(new RitualComponent(new BlockPos(offset1, y, -offset2), rune));
components.add(new RitualComponent(new BlockPos(-offset2, y, offset1), rune));
components.add(new RitualComponent(new BlockPos(-offset1, y, offset2), rune));
components.add(new RitualComponent(new BlockPos(offset2, y, -offset1), rune));
components.add(new RitualComponent(new BlockPos(-offset1, y, -offset2), rune));
components.add(new RitualComponent(new BlockPos(-offset2, y, -offset1), rune));
}
public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune) {
components.add(new RitualComponent(new BlockPos(offset, y, 0), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, 0), rune));
components.add(new RitualComponent(new BlockPos(0, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(0, y, offset), rune));
}
public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
{
components.add(new RitualComponent(new BlockPos(offset, y, offset), rune));
components.add(new RitualComponent(new BlockPos(offset, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, offset), rune));
}
public enum BreakType {
REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION,
}
public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
{
components.add(new RitualComponent(new BlockPos(offset, y, 0), rune));
components.add(new RitualComponent(new BlockPos(-offset, y, 0), rune));
components.add(new RitualComponent(new BlockPos(0, y, -offset), rune));
components.add(new RitualComponent(new BlockPos(0, y, offset), rune));
}
public enum BreakType
{
REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION,
}
}