Changed formatting to have bracing on a new line
This commit is contained in:
parent
e5eddd6c45
commit
e48eedb874
189 changed files with 6092 additions and 4041 deletions
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@ -6,13 +6,16 @@ import java.util.List;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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public class AreaDescriptor {
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public List<BlockPos> getContainedPositions() {
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return new ArrayList();
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}
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public AxisAlignedBB getAABB() {
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return null;
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}
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public class AreaDescriptor
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{
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public List<BlockPos> getContainedPositions()
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{
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return new ArrayList();
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}
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public AxisAlignedBB getAABB()
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{
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return null;
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}
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}
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@ -6,34 +6,33 @@ import net.minecraft.util.IStringSerializable;
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import java.util.Locale;
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public enum EnumRuneType implements IStringSerializable {
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public enum EnumRuneType implements IStringSerializable
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{
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BLANK,
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WATER,
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FIRE,
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EARTH,
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AIR,
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DUSK,
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DAWN;
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BLANK, WATER, FIRE, EARTH, AIR, DUSK, DAWN;
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public static EnumRuneType byMetadata(int meta) {
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public static EnumRuneType byMetadata(int meta)
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{
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if (meta < 0 || meta >= values().length)
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meta = 0;
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return values()[meta];
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}
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public ItemStack getScribeStack() {
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public ItemStack getScribeStack()
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{
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return new ItemStack(BloodMagicAPI.getItem(BloodMagicAPI.SCRIBE), 1, ordinal());
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}
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@Override
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public String toString() {
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public String toString()
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{
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return name().toLowerCase(Locale.ENGLISH);
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}
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@Override
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public String getName() {
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public String getName()
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{
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return this.toString();
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}
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@ -8,10 +8,11 @@ import net.minecraft.world.World;
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/**
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* This interface is for internal implementation only.
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*
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*
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* It is provided via the API for easy obtaining of basic data.
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*/
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public interface IMasterRitualStone {
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public interface IMasterRitualStone
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{
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String getOwner();
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@ -5,14 +5,16 @@ import net.minecraft.world.World;
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/**
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* This interface is for internal implementation only.
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*
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*
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* It is provided via the API for easy obtaining of basic data.
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*/
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public interface IRitualStone {
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public interface IRitualStone
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{
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boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType);
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interface Tile {
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interface Tile
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{
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boolean isRuneType(EnumRuneType runeType);
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}
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}
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@ -21,140 +21,152 @@ import net.minecraft.world.World;
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@RequiredArgsConstructor
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@EqualsAndHashCode(exclude = { "modableRangeMap" })
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@ToString
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public abstract class Ritual {
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public abstract class Ritual
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{
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public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
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private final String name;
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private final int crystalLevel;
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private final int activationCost;
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private final RitualRenderer renderer;
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private final String unlocalizedName;
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public final ArrayList<RitualComponent> ritualComponents = new ArrayList<RitualComponent>();
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private final String name;
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private final int crystalLevel;
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private final int activationCost;
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private final RitualRenderer renderer;
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private final String unlocalizedName;
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private final Map<String, BlockPos[]> modableRangeMap = new HashMap<String, BlockPos[]>();
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private final Map<String, BlockPos[]> modableRangeMap = new HashMap<String, BlockPos[]>();
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/**
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* @param name
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* - The name of the ritual
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* @param crystalLevel
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* - Required Activation Crystal tier
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* @param activationCost
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* - Base LP cost for activating the ritual
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*/
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public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName) {
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this(name, crystalLevel, activationCost, null, unlocalizedName);
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}
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/**
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* @param name
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* - The name of the ritual
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* @param crystalLevel
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* - Required Activation Crystal tier
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* @param activationCost
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* - Base LP cost for activating the ritual
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*/
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public Ritual(String name, int crystalLevel, int activationCost, String unlocalizedName)
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{
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this(name, crystalLevel, activationCost, null, unlocalizedName);
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}
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/**
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* Called when the player attempts to activate the ritual.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* @param player
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* - The activating player
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* @return - Whether activation was successful
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*/
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player) {
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return true;
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}
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/**
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* Called when the player attempts to activate the ritual.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* @param player
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* - The activating player
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* @return - Whether activation was successful
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*/
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public boolean activateRitual(IMasterRitualStone masterRitualStone, EntityPlayer player)
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{
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return true;
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}
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/**
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* Called every {@link #getRefreshTime()} ticks while active.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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*/
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public abstract void performRitual(IMasterRitualStone masterRitualStone);
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/**
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* Called every {@link #getRefreshTime()} ticks while active.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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*/
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public abstract void performRitual(IMasterRitualStone masterRitualStone);
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/**
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* Called when the ritual is stopped for a given {@link BreakType}.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* @param breakType
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* - The type of break that caused the stoppage.
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*/
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType) {
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/**
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* Called when the ritual is stopped for a given {@link BreakType}.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(BreakType)}
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*
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* @param masterRitualStone
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* - The {@link IMasterRitualStone} that the ritual is bound to
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* @param breakType
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* - The type of break that caused the stoppage.
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*/
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public void stopRitual(IMasterRitualStone masterRitualStone, BreakType breakType)
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{
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}
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}
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/**
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* Used to set the amount of LP drained every {@link #getRefreshTime()}
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* ticks.
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*
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* @return - The amount of LP drained per refresh
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*/
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public abstract int getRefreshCost();
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/**
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* Used to set the amount of LP drained every {@link #getRefreshTime()}
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* ticks.
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*
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* @return - The amount of LP drained per refresh
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*/
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public abstract int getRefreshCost();
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/**
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* Used to set the refresh rate of the ritual. (How often
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* {@link #performRitual(IMasterRitualStone)} is called.
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*
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* @return - How often to perform the effect in ticks.
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*/
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public int getRefreshTime() {
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return 20;
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}
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/**
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* Used to set the refresh rate of the ritual. (How often
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* {@link #performRitual(IMasterRitualStone)} is called.
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*
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* @return - How often to perform the effect in ticks.
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*/
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public int getRefreshTime()
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{
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return 20;
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}
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public void addBlockRange(String range, BlockPos[] defaultRange) {
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modableRangeMap.put(range, defaultRange);
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}
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public void addBlockRange(String range, BlockPos[] defaultRange)
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{
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modableRangeMap.put(range, defaultRange);
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}
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/**
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* Used to grab the range of a ritual for a given effect. The order of the
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* blockPos array is: bottom corner, top corner.
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*
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* @param range
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* - Range that needs to be pulled.
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* @return - The range of the ritual effect. Array must be of size 2 and
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* have non-null values, with the first BlockPos having the lower
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* offset values and the second BlockPos having the higher offset
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* values
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*/
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public BlockPos[] getBlockRange(String range) {
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if (modableRangeMap.containsKey(range)) {
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return modableRangeMap.get(range);
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}
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return new BlockPos[] { new BlockPos(0, 0, 0), new BlockPos(0, 0, 0) };
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}
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/**
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* Used to grab the range of a ritual for a given effect. The order of the
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* blockPos array is: bottom corner, top corner.
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*
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* @param range
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* - Range that needs to be pulled.
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* @return - The range of the ritual effect. Array must be of size 2 and
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* have non-null values, with the first BlockPos having the lower
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* offset values and the second BlockPos having the higher offset
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* values
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*/
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public BlockPos[] getBlockRange(String range)
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{
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if (modableRangeMap.containsKey(range))
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{
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return modableRangeMap.get(range);
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}
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/**
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* @return a list of {@link RitualComponent} for checking the ritual.
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*/
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public abstract ArrayList<RitualComponent> getComponents();
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return new BlockPos[] { new BlockPos(0, 0, 0), new BlockPos(0, 0, 0) };
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}
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public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune) {
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components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
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components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune));
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components.add(new RitualComponent(new BlockPos(offset1, y, -offset2), rune));
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components.add(new RitualComponent(new BlockPos(-offset2, y, offset1), rune));
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components.add(new RitualComponent(new BlockPos(-offset1, y, offset2), rune));
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components.add(new RitualComponent(new BlockPos(offset2, y, -offset1), rune));
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components.add(new RitualComponent(new BlockPos(-offset1, y, -offset2), rune));
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components.add(new RitualComponent(new BlockPos(-offset2, y, -offset1), rune));
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}
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/**
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* @return a list of {@link RitualComponent} for checking the ritual.
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*/
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public abstract ArrayList<RitualComponent> getComponents();
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public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune) {
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components.add(new RitualComponent(new BlockPos(offset, y, offset), rune));
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components.add(new RitualComponent(new BlockPos(offset, y, -offset), rune));
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components.add(new RitualComponent(new BlockPos(-offset, y, -offset), rune));
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components.add(new RitualComponent(new BlockPos(-offset, y, offset), rune));
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}
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public void addOffsetRunes(ArrayList<RitualComponent> components, int offset1, int offset2, int y, EnumRuneType rune)
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{
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components.add(new RitualComponent(new BlockPos(offset1, y, offset2), rune));
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components.add(new RitualComponent(new BlockPos(offset2, y, offset1), rune));
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components.add(new RitualComponent(new BlockPos(offset1, y, -offset2), rune));
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components.add(new RitualComponent(new BlockPos(-offset2, y, offset1), rune));
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components.add(new RitualComponent(new BlockPos(-offset1, y, offset2), rune));
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components.add(new RitualComponent(new BlockPos(offset2, y, -offset1), rune));
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components.add(new RitualComponent(new BlockPos(-offset1, y, -offset2), rune));
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components.add(new RitualComponent(new BlockPos(-offset2, y, -offset1), rune));
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}
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public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune) {
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components.add(new RitualComponent(new BlockPos(offset, y, 0), rune));
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components.add(new RitualComponent(new BlockPos(-offset, y, 0), rune));
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components.add(new RitualComponent(new BlockPos(0, y, -offset), rune));
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components.add(new RitualComponent(new BlockPos(0, y, offset), rune));
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}
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public void addCornerRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
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{
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components.add(new RitualComponent(new BlockPos(offset, y, offset), rune));
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components.add(new RitualComponent(new BlockPos(offset, y, -offset), rune));
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components.add(new RitualComponent(new BlockPos(-offset, y, -offset), rune));
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components.add(new RitualComponent(new BlockPos(-offset, y, offset), rune));
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}
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public enum BreakType {
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REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION,
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}
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public void addParallelRunes(ArrayList<RitualComponent> components, int offset, int y, EnumRuneType rune)
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{
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components.add(new RitualComponent(new BlockPos(offset, y, 0), rune));
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components.add(new RitualComponent(new BlockPos(-offset, y, 0), rune));
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components.add(new RitualComponent(new BlockPos(0, y, -offset), rune));
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components.add(new RitualComponent(new BlockPos(0, y, offset), rune));
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}
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public enum BreakType
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{
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REDSTONE, BREAK_MRS, BREAK_STONE, ACTIVATE, DEACTIVATE, EXPLOSION,
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}
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}
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@ -6,43 +6,49 @@ import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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/**
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* Used to set a {@link EnumRuneType} type to a given {@link BlockPos}
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* for usage in Ritual creation.
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* Used to set a {@link EnumRuneType} type to a given {@link BlockPos} for usage
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* in Ritual creation.
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*/
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@Getter
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@RequiredArgsConstructor
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public class RitualComponent {
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public class RitualComponent
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{
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private final BlockPos offset;
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private final EnumRuneType runeType;
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public int getX(EnumFacing direction) {
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switch (direction) {
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case EAST:
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return -this.getOffset().getZ();
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case SOUTH:
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return -this.getOffset().getX();
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case WEST:
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return this.getOffset().getZ();
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default:
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return this.getOffset().getX();
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public int getX(EnumFacing direction)
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{
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switch (direction)
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{
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case EAST:
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return -this.getOffset().getZ();
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case SOUTH:
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return -this.getOffset().getX();
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case WEST:
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return this.getOffset().getZ();
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default:
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return this.getOffset().getX();
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}
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}
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public int getZ(EnumFacing direction) {
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switch (direction) {
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case EAST:
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return this.getOffset().getX();
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case SOUTH:
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return -this.getOffset().getZ();
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case WEST:
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return -this.getOffset().getX();
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default:
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return this.getOffset().getZ();
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public int getZ(EnumFacing direction)
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{
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switch (direction)
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{
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case EAST:
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return this.getOffset().getX();
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case SOUTH:
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return -this.getOffset().getZ();
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case WEST:
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return -this.getOffset().getX();
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default:
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return this.getOffset().getZ();
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}
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}
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public BlockPos getOffset(EnumFacing direction) {
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return new BlockPos(getX(direction), offset.getY(), getZ(direction));
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public BlockPos getOffset(EnumFacing direction)
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{
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return new BlockPos(getX(direction), offset.getY(), getZ(direction));
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}
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}
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@ -3,11 +3,13 @@ package WayofTime.bloodmagic.api.ritual;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.ResourceLocation;
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public abstract class RitualRenderer {
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public abstract class RitualRenderer
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{
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public abstract void renderAt(IMasterRitualStone masterRitualStone, double x, double y, double z);
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protected void bindTexture(ResourceLocation resourceLocation) {
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protected void bindTexture(ResourceLocation resourceLocation)
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{
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Minecraft.getMinecraft().getTextureManager().bindTexture(resourceLocation);
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}
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}
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@ -6,10 +6,11 @@ import net.minecraft.world.World;
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/**
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* This interface is for internal implementation only.
|
||||
*
|
||||
*
|
||||
* It is provided via the API for easy obtaining of basic data.
|
||||
*/
|
||||
public interface IImperfectRitualStone {
|
||||
public interface IImperfectRitualStone
|
||||
{
|
||||
|
||||
boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player);
|
||||
|
||||
|
|
|
@ -9,13 +9,15 @@ import net.minecraft.util.BlockPos;
|
|||
import net.minecraft.world.World;
|
||||
|
||||
/**
|
||||
* Abstract class for creating new imperfect rituals. ImperfectRituals need be registered with
|
||||
* Abstract class for creating new imperfect rituals. ImperfectRituals need be
|
||||
* registered with
|
||||
* {@link WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry#registerRitual(ImperfectRitual)}
|
||||
*/
|
||||
@RequiredArgsConstructor
|
||||
@Getter
|
||||
@EqualsAndHashCode
|
||||
public abstract class ImperfectRitual {
|
||||
public abstract class ImperfectRitual
|
||||
{
|
||||
|
||||
private final String name;
|
||||
private final BlockStack requiredBlock;
|
||||
|
@ -23,26 +25,34 @@ public abstract class ImperfectRitual {
|
|||
private final boolean lightshow;
|
||||
|
||||
/**
|
||||
* @param name - The name of the ritual
|
||||
* @param requiredBlock - The block required above the ImperfectRitualStone
|
||||
* @param activationCost - Base LP cost for activating the ritual
|
||||
* @param name
|
||||
* - The name of the ritual
|
||||
* @param requiredBlock
|
||||
* - The block required above the ImperfectRitualStone
|
||||
* @param activationCost
|
||||
* - Base LP cost for activating the ritual
|
||||
*/
|
||||
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost) {
|
||||
public ImperfectRitual(String name, BlockStack requiredBlock, int activationCost)
|
||||
{
|
||||
this(name, requiredBlock, activationCost, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the player activates the ritual
|
||||
* {@link WayofTime.bloodmagic.tile.TileImperfectRitualStone#performRitual(World, BlockPos, ImperfectRitual, EntityPlayer)}
|
||||
*
|
||||
* @param imperfectRitualStone - The {@link IImperfectRitualStone} that the ritual is bound to
|
||||
* @param player - The player activating the ritual
|
||||
*
|
||||
* @param imperfectRitualStone
|
||||
* - The {@link IImperfectRitualStone} that the ritual is bound
|
||||
* to
|
||||
* @param player
|
||||
* - The player activating the ritual
|
||||
* @return - Whether activation was successful
|
||||
*/
|
||||
public abstract boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player);
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
public String toString()
|
||||
{
|
||||
return getName() + ":" + getRequiredBlock().toString() + "@" + getActivationCost();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue