Changed formatting to have bracing on a new line
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189 changed files with 6092 additions and 4041 deletions
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@ -4,12 +4,15 @@ import WayofTime.bloodmagic.api.registry.OrbRegistry;
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/**
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* Base object for all Blood Orbs. Makes Orb creation quite a bit easier.
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*
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* Just create a new BloodOrb instance then register it with {@link OrbRegistry#registerOrb(BloodOrb)}
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* This will allow the use of just one item ID for all orbs. If an addon dev needs more control over the intricacies
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* of their orb (custom right clicking, renderers, etc), they can just create their own item as normal.
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*
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* Just create a new BloodOrb instance then register it with
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* {@link OrbRegistry#registerOrb(BloodOrb)} This will allow the use of just one
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* item ID for all orbs. If an addon dev needs more control over the intricacies
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* of their orb (custom right clicking, renderers, etc), they can just create
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* their own item as normal.
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*/
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public class BloodOrb {
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public class BloodOrb
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{
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private String name;
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private int tier;
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@ -17,52 +20,58 @@ public class BloodOrb {
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private String owner = "BloodMagic";
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/**
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* A base object for BloodOrbs. A bit cleaner than the
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* old way through EnergyItems.
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*
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* @param name - A name for the Orb. Gets put into an unlocalized name.
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* @param tier - The tier of the Orb.
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* @param capacity - The max amount of LP the Orb can store.
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* A base object for BloodOrbs. A bit cleaner than the old way through
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* EnergyItems.
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*
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* @param name
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* - A name for the Orb. Gets put into an unlocalized name.
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* @param tier
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* - The tier of the Orb.
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* @param capacity
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* - The max amount of LP the Orb can store.
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*/
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public BloodOrb(String name, int tier, int capacity) {
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public BloodOrb(String name, int tier, int capacity)
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{
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this.name = name;
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this.tier = tier;
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this.capacity = capacity;
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}
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public String getName() {
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public String getName()
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{
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return name;
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}
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public int getTier() {
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public int getTier()
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{
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return tier;
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}
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public int getCapacity() {
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public int getCapacity()
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{
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return capacity;
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}
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public String getOwner() {
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public String getOwner()
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{
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return owner;
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}
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/**
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* For setting the MODID of the mod that creates the Orb. Not required, but preferred.
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*
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* For setting the MODID of the mod that creates the Orb. Not required, but
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* preferred.
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*
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* @return - The BloodOrb object for further use.
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*/
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public BloodOrb setOwner(String owner) {
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public BloodOrb setOwner(String owner)
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{
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this.owner = owner;
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return this;
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}
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@Override
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public String toString() {
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return "BloodOrb{" +
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"name='" + name + '\'' +
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", tier=" + tier +
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", capacity=" + capacity +
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", owner=" + owner +
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'}';
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public String toString()
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{
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return "BloodOrb{" + "name='" + name + '\'' + ", tier=" + tier + ", capacity=" + capacity + ", owner=" + owner + '}';
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}
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}
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@ -1,6 +1,7 @@
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package WayofTime.bloodmagic.api.orb;
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public interface IBloodOrb {
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public interface IBloodOrb
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{
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BloodOrb getOrb(int meta);
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