Changed formatting to have bracing on a new line

This commit is contained in:
WayofTime 2015-12-30 15:34:40 -05:00
parent e5eddd6c45
commit e48eedb874
189 changed files with 6092 additions and 4041 deletions

View file

@ -5,47 +5,51 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
public abstract class StatTracker {
public abstract class StatTracker
{
private boolean isDirty = false;
private boolean isDirty = false;
public abstract String getUniqueIdentifier();
public abstract String getUniqueIdentifier();
/**
* When called the StatTracker should reset all of its data, including
* upgrades.
*/
public abstract void resetTracker();
/**
* When called the StatTracker should reset all of its data, including
* upgrades.
*/
public abstract void resetTracker();
public abstract void readFromNBT(NBTTagCompound tag);
public abstract void readFromNBT(NBTTagCompound tag);
public abstract void writeToNBT(NBTTagCompound tag);
public abstract void writeToNBT(NBTTagCompound tag);
/**
* Called each tick to update the tracker's information. Called in
* LivingArmour
*
* @param world
* World the player is in
* @param player
* The player that has the armour equipped
* @param livingArmour
* The equipped LivingArmour
* @return True if there is a new upgrade unlocked this tick.
*/
public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
/**
* Called each tick to update the tracker's information. Called in
* LivingArmour
*
* @param world
* World the player is in
* @param player
* The player that has the armour equipped
* @param livingArmour
* The equipped LivingArmour
* @return True if there is a new upgrade unlocked this tick.
*/
public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
public abstract LivingArmourUpgrade[] getUpgrades();
public abstract LivingArmourUpgrade[] getUpgrades();
public final boolean isDirty() {
return isDirty;
}
public final boolean isDirty()
{
return isDirty;
}
public final void markDirty() {
this.isDirty = true;
}
public final void markDirty()
{
this.isDirty = true;
}
public final void resetDirty() {
this.isDirty = false;
}
public final void resetDirty()
{
this.isDirty = false;
}
}