Changed formatting to have bracing on a new line
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189 changed files with 6092 additions and 4041 deletions
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@ -5,47 +5,51 @@ import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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public abstract class StatTracker {
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public abstract class StatTracker
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{
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private boolean isDirty = false;
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private boolean isDirty = false;
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public abstract String getUniqueIdentifier();
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public abstract String getUniqueIdentifier();
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/**
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* When called the StatTracker should reset all of its data, including
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* upgrades.
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*/
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public abstract void resetTracker();
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/**
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* When called the StatTracker should reset all of its data, including
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* upgrades.
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*/
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public abstract void resetTracker();
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public abstract void readFromNBT(NBTTagCompound tag);
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public abstract void readFromNBT(NBTTagCompound tag);
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public abstract void writeToNBT(NBTTagCompound tag);
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public abstract void writeToNBT(NBTTagCompound tag);
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/**
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* Called each tick to update the tracker's information. Called in
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* LivingArmour
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*
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* @param world
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* World the player is in
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* @param player
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* The player that has the armour equipped
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* @param livingArmour
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* The equipped LivingArmour
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* @return True if there is a new upgrade unlocked this tick.
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*/
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public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
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/**
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* Called each tick to update the tracker's information. Called in
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* LivingArmour
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*
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* @param world
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* World the player is in
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* @param player
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* The player that has the armour equipped
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* @param livingArmour
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* The equipped LivingArmour
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* @return True if there is a new upgrade unlocked this tick.
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*/
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public abstract boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour);
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public abstract LivingArmourUpgrade[] getUpgrades();
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public abstract LivingArmourUpgrade[] getUpgrades();
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public final boolean isDirty() {
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return isDirty;
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}
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public final boolean isDirty()
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{
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return isDirty;
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}
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public final void markDirty() {
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this.isDirty = true;
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}
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public final void markDirty()
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{
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this.isDirty = true;
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}
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public final void resetDirty() {
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this.isDirty = false;
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}
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public final void resetDirty()
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{
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this.isDirty = false;
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}
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}
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