Changed formatting to have bracing on a new line
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189 changed files with 6092 additions and 4041 deletions
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@ -5,34 +5,41 @@ import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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public class SoulNetworkEvent extends Event {
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public class SoulNetworkEvent extends Event
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{
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public final String ownerName;
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public int syphon;
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public SoulNetworkEvent(String ownerName, int syphon) {
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public SoulNetworkEvent(String ownerName, int syphon)
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{
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this.ownerName = ownerName;
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this.syphon = syphon;
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}
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@Cancelable
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public static class ItemDrainInContainerEvent extends SoulNetworkEvent {
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public static class ItemDrainInContainerEvent extends SoulNetworkEvent
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{
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public ItemStack stack;
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public ItemDrainInContainerEvent(ItemStack stack, String ownerName, int syphon) {
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public ItemDrainInContainerEvent(ItemStack stack, String ownerName, int syphon)
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{
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super(ownerName, syphon);
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this.stack = stack;
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}
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}
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@Cancelable
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public static class PlayerDrainNetworkEvent extends SoulNetworkEvent {
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public static class PlayerDrainNetworkEvent extends SoulNetworkEvent
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{
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public final EntityPlayer player;
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public boolean shouldDamage; //If true, will damage regardless of if the network had enough inside it
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public boolean shouldDamage; // If true, will damage regardless of if
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// the network had enough inside it
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public PlayerDrainNetworkEvent(EntityPlayer player, String ownerNetwork, int drainAmount) {
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public PlayerDrainNetworkEvent(EntityPlayer player, String ownerNetwork, int drainAmount)
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{
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super(ownerNetwork, drainAmount);
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this.shouldDamage = false;
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this.player = player;
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@ -40,20 +47,28 @@ public class SoulNetworkEvent extends Event {
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}
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@Cancelable
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public static class ItemDrainNetworkEvent extends PlayerDrainNetworkEvent {
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public static class ItemDrainNetworkEvent extends PlayerDrainNetworkEvent
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{
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public final ItemStack itemStack;
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public float damageAmount; //Amount of damage that would incur if the network could not drain properly
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public float damageAmount; // Amount of damage that would incur if the
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// network could not drain properly
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/**
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* Set result to deny the action i.e. damage/drain anyways. Cancelling event prevents action without penalties
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*
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* @param player Player using the item
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* @param ownerNetwork Network that the item is tied to
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* @param itemStack Item used
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* @param drainAmount Original drain amount - change to alter cost
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* Set result to deny the action i.e. damage/drain anyways. Cancelling
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* event prevents action without penalties
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*
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* @param player
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* Player using the item
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* @param ownerNetwork
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* Network that the item is tied to
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* @param itemStack
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* Item used
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* @param drainAmount
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* Original drain amount - change to alter cost
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*/
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public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount) {
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public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount)
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{
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super(player, ownerNetwork, drainAmount);
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this.itemStack = itemStack;
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this.damageAmount = (float) (drainAmount) / 100.0f;
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