Changed formatting to have bracing on a new line
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189 changed files with 6092 additions and 4041 deletions
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@ -12,30 +12,35 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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public class RitualEvent extends Event {
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public class RitualEvent extends Event
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{
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public final IMasterRitualStone mrs;
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public final String ownerName;
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public final Ritual ritual;
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private RitualEvent(IMasterRitualStone mrs, String ownerName, Ritual ritual) {
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private RitualEvent(IMasterRitualStone mrs, String ownerName, Ritual ritual)
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{
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this.mrs = mrs;
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this.ownerName = ownerName;
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this.ritual = ritual;
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}
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/**
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* This event is called when a ritual is activated. If cancelled, it will not activate.
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*
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* This event is called when a ritual is activated. If cancelled, it will
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* not activate.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer, Ritual)}
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*/
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@Cancelable
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public static class RitualActivatedEvent extends RitualEvent {
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public static class RitualActivatedEvent extends RitualEvent
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{
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public final EntityPlayer player;
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public final ItemStack crystalStack;
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public int crystalTier;
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public RitualActivatedEvent(IMasterRitualStone mrs, String owner, Ritual ritual, EntityPlayer player, ItemStack activationCrystal, int crystalTier) {
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public RitualActivatedEvent(IMasterRitualStone mrs, String owner, Ritual ritual, EntityPlayer player, ItemStack activationCrystal, int crystalTier)
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{
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super(mrs, owner, ritual);
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this.player = player;
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@ -45,28 +50,34 @@ public class RitualEvent extends Event {
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}
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/**
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* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
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*
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* This event is called when a Ritual effect is performed. If cancelled, the
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* effect will not happen.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos)}
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*/
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@Cancelable
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public static class RitualRunEvent extends RitualEvent {
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public static class RitualRunEvent extends RitualEvent
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{
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public RitualRunEvent(IMasterRitualStone mrs, String owner, Ritual ritual) {
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public RitualRunEvent(IMasterRitualStone mrs, String owner, Ritual ritual)
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{
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super(mrs, owner, ritual);
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}
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}
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/**
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* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
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*
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* This event is called when a Ritual is stopped by a
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* {@link Ritual.BreakType}.
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#stopRitual(Ritual.BreakType)}
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* */
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public static class RitualStopEvent extends RitualEvent {
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public static class RitualStopEvent extends RitualEvent
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{
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public final Ritual.BreakType method;
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public RitualStopEvent(IMasterRitualStone mrs, String owner, Ritual ritual, Ritual.BreakType method) {
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public RitualStopEvent(IMasterRitualStone mrs, String owner, Ritual ritual, Ritual.BreakType method)
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{
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super(mrs, owner, ritual);
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this.method = method;
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@ -74,13 +85,15 @@ public class RitualEvent extends Event {
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}
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@Cancelable
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public static class ImperfectRitualActivatedEvent extends Event {
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public static class ImperfectRitualActivatedEvent extends Event
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{
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public final IImperfectRitualStone ims;
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public final String ownerName;
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public final ImperfectRitual imperfectRitual;
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public ImperfectRitualActivatedEvent(IImperfectRitualStone ims, String ownerName, ImperfectRitual imperfectRitual) {
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public ImperfectRitualActivatedEvent(IImperfectRitualStone ims, String ownerName, ImperfectRitual imperfectRitual)
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{
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this.ims = ims;
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this.ownerName = ownerName;
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this.imperfectRitual = imperfectRitual;
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