Rework of HUD element system

Allows configuration because that's probably a good thing. The values in
the json config are percentages of the screen.
This commit is contained in:
Nicholas Ignoffo 2018-06-28 20:37:53 -07:00
parent 47b88b95b0
commit e3d65a9e3a
21 changed files with 894 additions and 311 deletions

View file

@ -374,6 +374,9 @@ tile.bloodmagic.stairs3.steadfast.name=Steadfast Stone Stairs
# Fluids
fluid.lifeEssence=Life Essence
# HUD
hud.bloodmagic.inactive=Inactive
# Tooltips
tooltip.bloodmagic.extraInfo=&9-Hold shift for more info-
@ -828,8 +831,6 @@ commands.bind.remove.success=Unbinding successful
commands.orb.usage=/bloodmagic orb [set|get] player [tier]
commands.orb.help=Used to set or get the Player's max Blood Orb tier.
commands.bind.usage=/bind <player>
commands.bind.success=Item successfully bound!
commands.bind.failed.noPlayer=There is no player specified
commands.bind.failed.alreadyBound=Item is already bound; use /unbind to unbind it
commands.bind.failed.notBindable=Item cannot be bound
@ -851,6 +852,11 @@ commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb
# GUI
tile.bloodmagic.inputNode.name=Input Node
tile.bloodmagic.outputNode.name=Output Node
gui.bloodmagic.save=Save
gui.bloodmagic.cancel=Cancel
gui.bloodmagic.default=Default
gui.bloodmagic.toggle=Toggle
config.bloodmagic.edit_hud=Edit HUD Elements
# Keybinds
bloodmagic.keybind.open_holding=Open Sigil of Holding