Rework of HUD element system
Allows configuration because that's probably a good thing. The values in the json config are percentages of the screen.
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21 changed files with 894 additions and 311 deletions
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package WayofTime.bloodmagic.client.hud.element;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.client.Sprite;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import java.util.List;
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public class ElementHolding extends HUDElement {
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private static final Sprite HOLDING_BAR = new Sprite(new ResourceLocation(BloodMagic.MODID, "textures/gui/widgets.png"), 0, 0, 102, 22);
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private static final Sprite SELECTED_OVERLAY = new Sprite(new ResourceLocation(BloodMagic.MODID, "textures/gui/widgets.png"), 0, 22, 24, 24);
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public ElementHolding() {
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super(HOLDING_BAR.getTextureWidth(), HOLDING_BAR.getTextureHeight());
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}
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@Override
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public void draw(ScaledResolution resolution, float partialTicks, int drawX, int drawY) {
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GlStateManager.color(1.0F, 1.0F, 1.0F);
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HOLDING_BAR.draw(drawX, drawY);
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Minecraft minecraft = Minecraft.getMinecraft();
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ItemStack sigilHolding = minecraft.player.getHeldItemMainhand();
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// Check mainhand for Sigil of Holding
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if (!(sigilHolding.getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING))
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sigilHolding = minecraft.player.getHeldItemOffhand();
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// Check offhand for Sigil of Holding
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if (!(sigilHolding.getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING))
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return;
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int currentSlot = ItemSigilHolding.getCurrentItemOrdinal(sigilHolding);
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SELECTED_OVERLAY.draw(drawX - 1 + (currentSlot * 20), drawY - 1);
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RenderHelper.enableGUIStandardItemLighting();
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List<ItemStack> inventory = ItemSigilHolding.getInternalInventory(sigilHolding);
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int xOffset = 0;
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for (ItemStack stack : inventory) {
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renderHotbarItem(drawX + 3 + xOffset, drawY - 4, partialTicks, minecraft.player, stack);
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xOffset += 20;
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}
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}
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@Override
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public boolean shouldRender(Minecraft minecraft) {
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ItemStack sigilHolding = minecraft.player.getHeldItemMainhand();
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// Check mainhand for Sigil of Holding
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if (!(sigilHolding.getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING))
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sigilHolding = minecraft.player.getHeldItemOffhand();
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// Check offhand for Sigil of Holding
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if (!(sigilHolding.getItem() == RegistrarBloodMagicItems.SIGIL_HOLDING))
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return false;
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return true;
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}
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protected void renderHotbarItem(int x, int y, float partialTicks, EntityPlayer player, ItemStack stack) {
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if (!stack.isEmpty()) {
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float animation = (float) stack.getAnimationsToGo() - partialTicks;
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if (animation > 0.0F) {
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GlStateManager.pushMatrix();
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float f1 = 1.0F + animation / 5.0F;
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GlStateManager.translate((float) (x + 8), (float) (y + 12), 0.0F);
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GlStateManager.scale(1.0F / f1, (f1 + 1.0F) / 2.0F, 1.0F);
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GlStateManager.translate((float) (-(x + 8)), (float) (-(y + 12)), 0.0F);
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}
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Minecraft.getMinecraft().getRenderItem().renderItemAndEffectIntoGUI(player, stack, x, y);
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if (animation > 0.0F)
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GlStateManager.popMatrix();
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Minecraft.getMinecraft().getRenderItem().renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
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}
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}
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}
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