Rewrite is Go!
Just moving over all my changes from my fork
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973 changed files with 3313 additions and 82171 deletions
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package WayofTime.alchemicalWizardry.registry;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.ConfigHandler;
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import WayofTime.alchemicalWizardry.api.AlchemicalWizardryAPI;
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import WayofTime.alchemicalWizardry.api.orb.BloodOrb;
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import WayofTime.alchemicalWizardry.api.registry.OrbRegistry;
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import WayofTime.alchemicalWizardry.item.ItemBloodOrb;
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import WayofTime.alchemicalWizardry.util.helper.InventoryRenderHelper;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class ModItems {
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public static Item bloodOrb;
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public static BloodOrb orbWeak;
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public static BloodOrb orbApprentice;
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public static BloodOrb orbMagician;
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public static BloodOrb orbMaster;
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public static BloodOrb orbArchmage;
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public static BloodOrb orbTranscendent;
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public static void init() {
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bloodOrb = registerItem(new ItemBloodOrb());
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AlchemicalWizardryAPI.setOrbItem(bloodOrb);
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orbWeak = new BloodOrb("weak", 1, 5000);
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OrbRegistry.registerOrb(orbWeak);
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orbApprentice = new BloodOrb("apprentice", 2, 25000);
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OrbRegistry.registerOrb(orbApprentice);
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orbMagician = new BloodOrb("magician", 3, 150000);
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OrbRegistry.registerOrb(orbMagician);
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orbMaster = new BloodOrb("master", 4, 1000000);
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OrbRegistry.registerOrb(orbMaster);
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orbArchmage = new BloodOrb("archmage", 5, 10000000);
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OrbRegistry.registerOrb(orbArchmage);
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orbTranscendent = new BloodOrb("transcendent", 6, 30000000);
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OrbRegistry.registerOrb(orbTranscendent);
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}
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public static void initRenders() {
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InventoryRenderHelper renderHelper = AlchemicalWizardry.instance.getRenderHelper();
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renderHelper.itemRenderAll(bloodOrb);
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OrbRegistry.registerOrbTexture(orbWeak, AlchemicalWizardry.DOMAIN + "ItemBloodOrbWeak");
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OrbRegistry.registerOrbTexture(orbApprentice, AlchemicalWizardry.DOMAIN + "ItemBloodOrbApprentice");
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OrbRegistry.registerOrbTexture(orbMagician, AlchemicalWizardry.DOMAIN + "ItemBloodOrbMagician");
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OrbRegistry.registerOrbTexture(orbMaster, AlchemicalWizardry.DOMAIN + "ItemBloodOrbMaster");
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OrbRegistry.registerOrbTexture(orbArchmage, AlchemicalWizardry.DOMAIN + "ItemBloodOrbArchmage");
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OrbRegistry.registerOrbTexture(orbTranscendent, AlchemicalWizardry.DOMAIN + "ItemBloodOrbTranscendent");
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}
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private static Item registerItem(Item item, String name) {
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if (!ConfigHandler.itemBlacklist.contains(name))
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GameRegistry.registerItem(item, name);
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return item;
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}
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private static Item registerItem(Item item) {
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return registerItem(item, item.getClass().getSimpleName());
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}
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}
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