- Added the entries for the Skeleton Turret Array and the Updraft Array
- Added the Bounce Array
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8 changed files with 233 additions and 6 deletions
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@ -27,6 +27,7 @@ import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBounce;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSkeletonTurret;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectUpdraft;
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@ -43,11 +44,11 @@ import WayofTime.bloodmagic.api.registry.LivingArmourDowngradeRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.OrbRegistry;
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import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.enums.EnumBloodRune;
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import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.SingleAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.StaticAlchemyCircleRenderer;
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import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
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import WayofTime.bloodmagic.compress.BaseCompressionHandler;
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@ -296,6 +297,7 @@ public class ModRecipes
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectMovement("movement"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.GLOWSTONE_DUST), new AlchemyArrayEffectUpdraft("updraft"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/UpdraftArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.SLIME_BALL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectBounce("bounce"), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BounceArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ARROW), new ItemStack(Items.FEATHER), new AlchemyArrayEffectSkeletonTurret("skeletonTurret"), new DualAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png")));
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}
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