- Added the entries for the Skeleton Turret Array and the Updraft Array
- Added the Bounce Array
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5cb5ec4264
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8 changed files with 233 additions and 6 deletions
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.iface.IAlchemyArray;
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public class AlchemyArrayEffectBounce extends AlchemyArrayEffect
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{
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public AlchemyArrayEffectBounce(String key)
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{
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super(key);
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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return false;
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}
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@Override
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
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{
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if (entity.isSneaking())
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{
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return;
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} else if (entity.motionY < 0.0D)
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{
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entity.motionY = -entity.motionY;
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if (!(entity instanceof EntityLivingBase))
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{
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entity.motionY *= 0.8D;
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}
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entity.fallDistance = 0;
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public AlchemyArrayEffect getNewCopy()
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{
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return new AlchemyArrayEffectBounce(key);
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}
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}
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