- Added the entries for the Skeleton Turret Array and the Updraft Array

- Added the Bounce Array
This commit is contained in:
WayofTime 2016-10-16 15:19:57 -04:00
parent 5cb5ec4264
commit e3c55da214
8 changed files with 233 additions and 6 deletions

View file

@ -0,0 +1,62 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
import WayofTime.bloodmagic.api.iface.IAlchemyArray;
public class AlchemyArrayEffectBounce extends AlchemyArrayEffect
{
public AlchemyArrayEffectBounce(String key)
{
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive)
{
return false;
}
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
{
if (entity.isSneaking())
{
return;
} else if (entity.motionY < 0.0D)
{
entity.motionY = -entity.motionY;
if (!(entity instanceof EntityLivingBase))
{
entity.motionY *= 0.8D;
}
entity.fallDistance = 0;
}
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public AlchemyArrayEffect getNewCopy()
{
return new AlchemyArrayEffectBounce(key);
}
}

View file

@ -7,6 +7,7 @@ import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;

View file

@ -0,0 +1,136 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
{
public float offsetFromFace = -0.9f;
public SingleAlchemyCircleRenderer()
{
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"));
}
public SingleAlchemyCircleRenderer(ResourceLocation arrayResource)
{
super(arrayResource);
}
@Override
public float getSizeModifier(float craftTime)
{
return 1;
}
@Override
public float getRotation(float craftTime)
{
float offset = 2;
if (craftTime >= offset)
{
float modifier = (craftTime - offset) * 2f;
return modifier * 1f;
}
return 0;
}
@Override
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
if (!(tile instanceof TileAlchemyArray))
{
return;
}
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
float rot = getRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
GlStateManager.translate(x, y, z);
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
EnumFacing rotation = tileArray.getRotation();
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
switch (sideHit)
{
case DOWN:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 0, 1);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
GlStateManager.color(1f, 1f, 1f, 1f);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
}

View file

@ -113,8 +113,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 1, 0);
// GlStateManager.rotate(secondaryRot, 1, 0, 0);
// GlStateManager.rotate(secondaryRot, 0, 1, 0);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;

View file

@ -53,6 +53,16 @@ public class CategoryAlchemy
speedPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "speed" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "speed"), new EntryText(speedPages, TextHelper.localize(keyBase + "speed"), true));
List<IPage> updraftPages = new ArrayList<IPage>();
PageAlchemyArray updraftRecipePage = BookUtils.getAlchemyPage("updraft");
if (updraftRecipePage != null)
{
updraftPages.add(updraftRecipePage);
}
updraftPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "updraft" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "updraft"), new EntryText(updraftPages, TextHelper.localize(keyBase + "updraft"), true));
List<IPage> turretPages = new ArrayList<IPage>();
PageAlchemyArray turretRecipePage = BookUtils.getAlchemyPage("skeletonTurret");
@ -63,6 +73,16 @@ public class CategoryAlchemy
turretPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "turret" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "turret"), new EntryText(turretPages, TextHelper.localize(keyBase + "turret"), true));
List<IPage> bouncePages = new ArrayList<IPage>();
PageAlchemyArray bounceRecipePage = BookUtils.getAlchemyPage("bounce");
if (bounceRecipePage != null)
{
bouncePages.add(bounceRecipePage);
}
bouncePages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "bounce" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "bounce"), new EntryText(bouncePages, TextHelper.localize(keyBase + "bounce"), true));
for (Entry<ResourceLocation, EntryAbstract> entry : entries.entrySet())
{
for (IPage page : entry.getValue().pageList)

View file

@ -27,6 +27,7 @@ import org.apache.commons.lang3.tuple.Pair;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBounce;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSkeletonTurret;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectUpdraft;
@ -43,11 +44,11 @@ import WayofTime.bloodmagic.api.registry.LivingArmourDowngradeRecipeRegistry;
import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.block.enums.EnumBloodRune;
import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.SingleAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.StaticAlchemyCircleRenderer;
import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
import WayofTime.bloodmagic.compress.BaseCompressionHandler;
@ -296,6 +297,7 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectMovement("movement"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.GLOWSTONE_DUST), new AlchemyArrayEffectUpdraft("updraft"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/UpdraftArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.SLIME_BALL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectBounce("bounce"), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BounceArray.png")));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ARROW), new ItemStack(Items.FEATHER), new AlchemyArrayEffectSkeletonTurret("skeletonTurret"), new DualAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png")));
}