- Added the entries for the Skeleton Turret Array and the Updraft Array
- Added the Bounce Array
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5cb5ec4264
commit
e3c55da214
8 changed files with 233 additions and 6 deletions
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@ -0,0 +1,62 @@
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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import WayofTime.bloodmagic.api.iface.IAlchemyArray;
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public class AlchemyArrayEffectBounce extends AlchemyArrayEffect
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{
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public AlchemyArrayEffectBounce(String key)
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{
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super(key);
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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return false;
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}
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@Override
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity)
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{
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if (entity.isSneaking())
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{
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return;
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} else if (entity.motionY < 0.0D)
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{
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entity.motionY = -entity.motionY;
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if (!(entity instanceof EntityLivingBase))
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{
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entity.motionY *= 0.8D;
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}
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entity.fallDistance = 0;
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public AlchemyArrayEffect getNewCopy()
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{
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return new AlchemyArrayEffectBounce(key);
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}
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}
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@ -7,6 +7,7 @@ import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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@ -0,0 +1,136 @@
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package WayofTime.bloodmagic.client.render.alchemyArray;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class SingleAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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public float offsetFromFace = -0.9f;
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public SingleAlchemyCircleRenderer()
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{
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this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"));
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}
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public SingleAlchemyCircleRenderer(ResourceLocation arrayResource)
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{
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super(arrayResource);
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}
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@Override
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public float getSizeModifier(float craftTime)
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{
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return 1;
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}
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@Override
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public float getRotation(float craftTime)
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{
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float offset = 2;
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if (craftTime >= offset)
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{
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float modifier = (craftTime - offset) * 2f;
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return modifier * 1f;
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}
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return 0;
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}
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@Override
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public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
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{
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if (!(tile instanceof TileAlchemyArray))
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{
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return;
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}
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TileAlchemyArray tileArray = (TileAlchemyArray) tile;
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer wr = tessellator.getBuffer();
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GlStateManager.pushMatrix();
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// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
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// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
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float rot = getRotation(craftTime);
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float size = 1.0F * getSizeModifier(craftTime);
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GlStateManager.disableCull();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(770, 1);
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GlStateManager.translate(x, y, z);
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// Specify which face this "circle" is located on
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EnumFacing sideHit = EnumFacing.UP;
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EnumFacing rotation = tileArray.getRotation();
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GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
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switch (sideHit)
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{
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case DOWN:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(-90.0f, 1, 0, 0);
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break;
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case EAST:
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GlStateManager.rotate(-90.0f, 0, 1, 0);
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GlStateManager.translate(0, 0, -1);
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break;
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case NORTH:
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break;
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case SOUTH:
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GlStateManager.rotate(180.0f, 0, 1, 0);
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GlStateManager.translate(-1, 0, -1);
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break;
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case UP:
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GlStateManager.translate(0, 1, 0);
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GlStateManager.rotate(90.0f, 1, 0, 0);
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break;
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case WEST:
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GlStateManager.translate(0, 0, 1);
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GlStateManager.rotate(90.0f, 0, 1, 0);
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break;
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}
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GlStateManager.pushMatrix();
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GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
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GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
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// Bind the texture to the circle
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Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
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GlStateManager.pushMatrix();
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GlStateManager.rotate(rot, 0, 0, 1);
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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double var37 = 1;
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GlStateManager.color(1f, 1f, 1f, 1f);
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wr.begin(7, DefaultVertexFormats.POSITION_TEX);
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// wr.setBrightness(200);
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wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
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wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
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wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
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wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
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tessellator.draw();
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GlStateManager.popMatrix();
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// GlStateManager.depthMask(true);
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GlStateManager.disableBlend();
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GlStateManager.enableCull();
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// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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}
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}
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@ -113,8 +113,7 @@ public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
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GlStateManager.pushMatrix();
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GlStateManager.rotate(rot, 0, 1, 0);
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// GlStateManager.rotate(secondaryRot, 1, 0, 0);
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// GlStateManager.rotate(secondaryRot, 0, 1, 0);
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double var31 = 0.0D;
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double var33 = 1.0D;
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double var35 = 0;
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@ -53,6 +53,16 @@ public class CategoryAlchemy
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speedPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "speed" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "speed"), new EntryText(speedPages, TextHelper.localize(keyBase + "speed"), true));
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List<IPage> updraftPages = new ArrayList<IPage>();
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PageAlchemyArray updraftRecipePage = BookUtils.getAlchemyPage("updraft");
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if (updraftRecipePage != null)
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{
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updraftPages.add(updraftRecipePage);
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}
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updraftPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "updraft" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "updraft"), new EntryText(updraftPages, TextHelper.localize(keyBase + "updraft"), true));
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List<IPage> turretPages = new ArrayList<IPage>();
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PageAlchemyArray turretRecipePage = BookUtils.getAlchemyPage("skeletonTurret");
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turretPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "turret" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "turret"), new EntryText(turretPages, TextHelper.localize(keyBase + "turret"), true));
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List<IPage> bouncePages = new ArrayList<IPage>();
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PageAlchemyArray bounceRecipePage = BookUtils.getAlchemyPage("bounce");
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if (bounceRecipePage != null)
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{
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bouncePages.add(bounceRecipePage);
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}
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bouncePages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "bounce" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "bounce"), new EntryText(bouncePages, TextHelper.localize(keyBase + "bounce"), true));
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for (Entry<ResourceLocation, EntryAbstract> entry : entries.entrySet())
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{
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for (IPage page : entry.getValue().pageList)
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@ -27,6 +27,7 @@ import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBounce;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectSkeletonTurret;
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import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectUpdraft;
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@ -43,11 +44,11 @@ import WayofTime.bloodmagic.api.registry.LivingArmourDowngradeRecipeRegistry;
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import WayofTime.bloodmagic.api.registry.OrbRegistry;
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import WayofTime.bloodmagic.api.registry.TartaricForgeRecipeRegistry;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.enums.EnumBloodRune;
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import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.SingleAlchemyCircleRenderer;
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import WayofTime.bloodmagic.client.render.alchemyArray.StaticAlchemyCircleRenderer;
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import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
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import WayofTime.bloodmagic.compress.BaseCompressionHandler;
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectMovement("movement"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.GLOWSTONE_DUST), new AlchemyArrayEffectUpdraft("updraft"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/UpdraftArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.SLIME_BALL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectBounce("bounce"), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BounceArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ARROW), new ItemStack(Items.FEATHER), new AlchemyArrayEffectSkeletonTurret("skeletonTurret"), new DualAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png")));
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}
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