Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%.

This commit is contained in:
WayofTime 2016-05-04 19:32:32 -04:00
parent 37cb2a1360
commit e3b72c3b7e
2 changed files with 4 additions and 3 deletions

View file

@ -61,6 +61,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".livingArmour.");
// setMaxDamage(250);
setMaxDamage((int) (getMaxDamage() * 1.5));
setCreativeTab(BloodMagic.tabBloodMagic);
}

View file

@ -18,7 +18,7 @@ public class StatTrackerPhysicalProtect extends StatTracker
public int totalDamage = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 30, 200, 400, 800, 1500, 2500, 3500, 5000, 7000, 15000 };
public static int[] damageRequired = new int[] { 30, 50, 80, 140, 200, 300, 400, 500, 650, 800 };
public static void incrementCounter(LivingArmour armour, double damage)
{