Made the Tough Skin effect easier to get, and increased the durability of living armour by 50%.

This commit is contained in:
WayofTime 2016-05-04 19:32:32 -04:00
parent 37cb2a1360
commit e3b72c3b7e
2 changed files with 4 additions and 3 deletions

View file

@ -61,6 +61,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
setUnlocalizedName(Constants.Mod.MODID + ".livingArmour.");
// setMaxDamage(250);
setMaxDamage((int) (getMaxDamage() * 1.5));
setCreativeTab(BloodMagic.tabBloodMagic);
}
@ -450,8 +451,8 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
tag.setTag(Constants.NBT.LIVING_ARMOUR, livingTag);
}
//TODO: Add the ability to have the armour give an upgrade with a higher level
public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack)
//TODO: Add the ability to have the armour give an upgrade with a higher level
public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack)
{
if (!armourMap.containsKey(stack))
{