Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -2,46 +2,52 @@ package thaumcraft.api.nodes;
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import thaumcraft.api.aspects.IAspectContainer;
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public interface INode extends IAspectContainer
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{
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public interface INode extends IAspectContainer {
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/**
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* Unique identifier to distinguish nodes. Normal node id's are based on world id and coordinates
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*
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* @return
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*/
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public String getId();
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/**
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* Return the type of node
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*
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* @return
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*/
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public NodeType getNodeType();
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/**
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* Set the type of node
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*
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* @return
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*/
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public void setNodeType(NodeType nodeType);
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/**
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* Return the node modifier
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*
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* @return
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*/
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public void setNodeModifier(NodeModifier nodeModifier);
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/**
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* Set the node modifier
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*
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* @return
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*/
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public NodeModifier getNodeModifier();
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/**
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* Return the maximum capacity of each aspect the node can hold
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*
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* @return
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*/
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public int getNodeVisBase();
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/**
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* Set the maximum capacity of each aspect the node can hold
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*
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* @return
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*/
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public void setNodeVisBase(short nodeVisBase);
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@ -4,15 +4,12 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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/**
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*
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* @author Azanor
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*
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* Equipped head slot items that extend this class will make nodes visible in world.
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*
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* <p/>
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* Equipped head slot items that extend this class will make nodes visible in world.
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*/
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public interface IRevealer
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{
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public interface IRevealer {
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/*
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* If this method returns true the nodes will be visible.
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*/
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@ -1,6 +1,5 @@
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package thaumcraft.api.nodes;
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public enum NodeModifier
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{
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public enum NodeModifier {
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BRIGHT, PALE, FADING
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}
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@ -1,6 +1,5 @@
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package thaumcraft.api.nodes;
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public enum NodeType
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{
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public enum NodeType {
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NORMAL, UNSTABLE, DARK, TAINTED, HUNGRY, PURE
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}
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