Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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8601e9faff
commit
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304 changed files with 3941 additions and 5108 deletions
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@ -1,22 +1,21 @@
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package WayofTime.alchemicalWizardry.common.spell.simple;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.common.PacketHandler;
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import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
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import WayofTime.alchemicalWizardry.common.items.EnergyItems;
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import cpw.mods.fml.common.network.PacketDispatcher;
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public class SpellHolyBlast extends HomSpell
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{
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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public class SpellHolyBlast extends HomSpell {
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Random itemRand = new Random();
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public SpellHolyBlast()
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@ -25,6 +24,7 @@ public class SpellHolyBlast extends HomSpell
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this.setEnergies(100, 300, 500, 400);
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//this.setCreativeTab(CreativeTabs.tabMisc);
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}
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@Override
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public ItemStack onOffensiveRangedRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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@ -80,7 +80,7 @@ public class SpellHolyBlast extends HomSpell
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while (iterator.hasNext())
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{
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EntityLivingBase entityLiving = (EntityLivingBase)iterator.next();
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EntityLivingBase entityLiving = (EntityLivingBase) iterator.next();
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if (entityLiving instanceof EntityPlayer)
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{
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@ -102,7 +102,7 @@ public class SpellHolyBlast extends HomSpell
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//par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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}
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par2World.createExplosion(par3EntityPlayer, xCoord, yCoord, zCoord, (float)(1), false);
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par2World.createExplosion(par3EntityPlayer, xCoord, yCoord, zCoord, (float) (1), false);
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for (int i = 0; i < 5; i++)
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{
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@ -154,14 +154,14 @@ public class SpellHolyBlast extends HomSpell
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}
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int d0 = 3;
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double)par3EntityPlayer.posX, (double)par3EntityPlayer.posY, (double)par3EntityPlayer.posZ, (double)(par3EntityPlayer.posX + 1), (double)(par3EntityPlayer.posY + 2), (double)(par3EntityPlayer.posZ + 1)).expand(d0, d0, d0);
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AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double) par3EntityPlayer.posX, (double) par3EntityPlayer.posY, (double) par3EntityPlayer.posZ, (double) (par3EntityPlayer.posX + 1), (double) (par3EntityPlayer.posY + 2), (double) (par3EntityPlayer.posZ + 1)).expand(d0, d0, d0);
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//axisalignedbb.maxY = (double)this.worldObj.getHeight();
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List list = par3EntityPlayer.worldObj.getEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb);
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Iterator iterator = list.iterator();
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while (iterator.hasNext())
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{
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EntityLivingBase entityLiving = (EntityLivingBase)iterator.next();
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EntityLivingBase entityLiving = (EntityLivingBase) iterator.next();
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if (entityLiving instanceof EntityPlayer)
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{
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@ -183,7 +183,7 @@ public class SpellHolyBlast extends HomSpell
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//par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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}
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par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float)(2), false);
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par2World.createExplosion(par3EntityPlayer, par3EntityPlayer.posX, par3EntityPlayer.posY, par3EntityPlayer.posZ, (float) (2), false);
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double xCoord = par3EntityPlayer.posX;
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double yCoord = par3EntityPlayer.posY;
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double zCoord = par3EntityPlayer.posZ;
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