Massive rework of configs, items and blocks.
I redone where the items/blocsks are stored and how the configs are handled to clean up it and give space. You can change the config line to AWWayofTime if you want to keep the compatibility with old configs. Now you reference the blocks from the ModBlocks and Items from the ModItems.
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304 changed files with 3941 additions and 5108 deletions
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@ -6,8 +6,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.monster.EntityBlaze;
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import net.minecraft.world.World;
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public class ModelElemental extends ModelBase
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{
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public class ModelElemental extends ModelBase {
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//fields
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ModelRenderer body;
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ModelRenderer Shape2;
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@ -29,19 +28,19 @@ public class ModelElemental extends ModelBase
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Shape2.setRotationPoint(0F, 14F, 0F);
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Shape2.setTextureSize(64, 32);
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Shape2.mirror = true;
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setRotation(Shape2, ((float)Math.PI / 4F), ((float)Math.PI / 4F), 0F);
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setRotation(Shape2, ((float) Math.PI / 4F), ((float) Math.PI / 4F), 0F);
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Shape1 = new ModelRenderer(this, 0, 0);
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Shape1.addBox(-4F, -4F, -4F, 8, 8, 8);
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Shape1.setRotationPoint(0F, 14F, 0F);
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Shape1.setTextureSize(64, 32);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, ((float)Math.PI / 4F), ((float)Math.PI / 4F));
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setRotation(Shape1, 0F, ((float) Math.PI / 4F), ((float) Math.PI / 4F));
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Shape3 = new ModelRenderer(this, 0, 0);
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Shape3.addBox(-4F, -4F, -4F, 8, 8, 8);
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Shape3.setRotationPoint(0F, 14F, 0F);
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Shape3.setTextureSize(64, 32);
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Shape3.mirror = true;
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setRotation(Shape3, ((float)Math.PI / 4F), 0F, ((float)Math.PI / 4F));
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setRotation(Shape3, ((float) Math.PI / 4F), 0F, ((float) Math.PI / 4F));
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
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