Massive rework of configs, items and blocks.

I redone where the items/blocsks are stored and how the configs are
handled to clean up it and give space. You can change the config line to
AWWayofTime if you want to keep the compatibility with old configs. Now
you reference the blocks from the ModBlocks and Items from the ModItems.
This commit is contained in:
Fenn 2014-01-17 21:05:38 +00:00
parent 8601e9faff
commit e3644f2d2b
304 changed files with 3941 additions and 5108 deletions

View file

@ -1,13 +1,12 @@
package WayofTime.alchemicalWizardry.common.renderer.mob;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityWingedFireDemon;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityWingedFireDemon;
public class RenderWingedFireDemon extends RenderLiving
{
public class RenderWingedFireDemon extends RenderLiving {
private static final ResourceLocation field_110833_a = new ResourceLocation("alchemicalwizardry", "textures/models/WingedFireDemon.png"); //refers to:YourMod/modelsTextureFile/optionalFile/yourTexture.png
public RenderWingedFireDemon(ModelBase par1ModelBase, float par2)
@ -22,6 +21,6 @@ public class RenderWingedFireDemon extends RenderLiving
public ResourceLocation getEntityTexture(Entity par1Entity)
{
return this.func_110832_a((EntityWingedFireDemon)par1Entity);
return this.func_110832_a((EntityWingedFireDemon) par1Entity);
}
}